
Blacksmith: Ignite the Forge is a mix of a simulator, strategy, and auto-battler. Become a master smith, craft various weapons, and enhance them with magical runes. Equip a team of adventurers with your hand-made tools, send them on missions, gather loot to upgrade your forge, and save the land!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Wish I could give a mixed rating, the game is enjoyable but currently feels unfinished. The main gameplay loop of crafting/enchanting and finding new weapons to forge is engaging but feels repetitive very quickly. The forging is fun, if simple, and feels great to get better at. A lot of quality of life aspect feel weirdly off : clunky interface, lack of ability to sort weapon/materials/units, not being able to get rid of units. Fun game, but feels unpolished and lacking depth. Get it while it's on sale or wait for more updates. <Ranting about random stuff> They are probably planning more updates (I hope) but dwarves are currently capped at level 3, and have a MASSIVE 2 perk skill tree. Makes any unit of the same class feels exactly the same. Feels like the mixing of metals is missing features that could make it a lot more creative. You cannot get the same effect multiple times, so if
To start, the publisher Awaken Realms has been on a streak, they are publishing great games and I'm impressed by their track record. As for the developer I've never heard of Floodgate Crew and can't find any information on them anywhere. This game is simple in theory, there is a bit of complexity but once you figure out how to use the hammers correctly the game is a bit easy. Playing the demo was a poor experience, it leaves you wondering what you're doing and is honestly quite frustrating when compared to the experience of the full-game which has a great tutorial by comparison. I would highly recommend switching the demo version to the latest build and letting people run through the game up until the part where you retreat. I played for a little over an hour and a half and I am considering playing more in the future, with or without updates. The complexity seems to improve as the game
This game basically took a DEMO with only 3 acts and pretended like there were 10-15 in total (Based on percentages of each final boss). It's a waste of money and time, even at $2.00 sales discount. I have no idea where they got the "Blue metal" bar in the video under "About this game". I love the "Blacksmithing" games, SO, I tried it... This "game" is a FRAUD!!! --Start: Tutorial is On and hardly worth the frustration. Bugs! Had to watch online YT tutorials. --Act 1: Has a percentage of 9% on it. Which makes it seem cool, right?? Wrong!! 3 hours... --Act 2: Has a 14% mark on the final boss of the act to make it look like there's "more". --Act 3: Had a 19% mark and pretended it was "Only beginning". Shortly after beating the boss. 3rd day playing game... Beat the Act 3 Boss... Then suddenly. --NOTHING: The game is over and it turns out that the 3rd Act was the last and final. --No more
It's entertaining for a few hours. For me it felt like a mix of potion craft and slay the spire (kind of?). Battle isnt really engaging (you just watch), and there's not that much strategy besides crafting good weapons and doing basic unit placement. It has potential though, but it needs a little more depth and QOL features (like others mention). Choosing units is very bad. If you have +10 units, it becomes a mess. Not much replayability. Honestly, it's a fair game for the price, but needs polishing so I can really recommend it.
its really quite mid. A chore simulator that leaves you destitute right at the start, with no easy way to get back on top. Its functional mechanically, but kinda soulless. A great game for a fresh developer to put on their resume, not a great game to play. it has actual VA work though, which is nice, if sparse. The artstyle is solid too.
Its a good potion craft like but instead of potions you make a good sword etc. However as it currently stands i would not call it a 100% finished game. Its more like an early excess build that is a month or 2 away from going live. As others have said the polish one is used to is partially missing. The UI is a little cluncy, no manual safes and so on. However as the price point stands right now that is still very much acceptable.
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