
Expect the ultimate B-Movie Trash experience! Don´t even dare to hope for state-of the art graphics, a proper balancing, professional voice acting or breathtaking script-writing. This here is 100% pure trash, an adventure / shooter hybrid with gazillions of bad jokes, dozens of pop culture references and a hidden, dense net of subversive, intelligent messages related to post-WWII-politics. Oh yes, you need a basic knowledge of pop culture to enjoy the game, and quite some education on politics to really love it, but who cares?
Youre Peter "Pete" OBrannon, a Private Eye. Sounds fascinating? It isnt, trust me - unless you find it exciting to hunt down cheating husbands and lost dogs while living of cheap Chinese food in shabby motels. THAT would be what Petes job is all about - but luckily for him, he has a good customer paying his bills. Its GlobalSecure Inc., one of the biggest insurance companies on the East Coast. More exactly, its Samantha "Sam" Miller who runs their investigation department on insurance fraud. Shes tough, shes intelligent, shes better than Pete. By far better. But due to the companies Code of Conduct and some very nasty ethic rules, shes prevented from taking, erm, semi legal" steps to gain essential information and proofs. Thats where Pete steps in - for 500 bucks per day expenses a nice 20% share of the money the company saves with whatever Pete finds out.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Into the Dark: Ultimate Trash Edition is marketed as a game thats like a B-movie. Its supposed to be one of those 'its so bad its good', but so bad because its just freaking bad. There is nothing at all fun or good about this game. From the pathetic voice acting (obviously done with a cheap microphone), horrible controls and ugly graphics its extremely apparent that this POS is just that, a POS. The devs tried to hide their shoddy work under a thin viel that its supposed to be that way, the glitches, the crashes, tasteless dialogue, and terrible AI. This is one of the worst so called games that I've ever had the misfortune of playing and I've played some really bad ones.
I'm a huge fan of B-movies and cult media experiences - generally, the trashier the better. I was super excited about this game because it sounded like it was tailor-made for someone like me. That much is true for the content of the game (at least the half hour or so that I saw of it). The problem is that the game is almost unplayable. The sound quality is ridiculous; it sounds like the voices were recorded in one day over Skype. The soundtrack consists of one Midnight Syndicate track on a loop and a never-ending shuffle of footsteps, regardless of whether or not you're moving. There is no way to adjust settings in-game; you have to edit a file in order to re-map controls and the like. Most of the puzzles are solved by pressing up against random objects in the room until you pick up the one you're looking for. Overall, the mechanics foiled what was probably otherwise a funny, kitschy gam
This is not "so bad its good". Its not even "just bad". It is terrible. I get it is supposed to be a low-budget "trash" game, and it seems like it could be fun, but its just too damn buggy and annoying to be fun. I can forgive the boring repetitive rooms and horrid voice/sounds, due to the low budget, the following list is just what annoyed me the most, and stopped me from playing it. any further: - Red Key / Red Door old-skool gameplay, except it is always not clear what the key to proceed to the next area actually is, and sometime it doesn't even appear unless you have done something else first (what was once an empty room can later have a critical item in it), the game even mentions this. This is just plain annoying and no reason why it should exist in the first place. Expect plenty of roaming thorugh the repetitive levels again and again, looking for the next damn interactable o
Introduction Few games feature titles which would be able to summarize the plotline, gameplay and experience itself better than the one I’m writing about today. “Into the Dark: Ultimate Trash Edition” says it all and even then you won’t be properly prepared to play it. It’s Homegrown Games’ first original Steam project since their previous work on Painkiller: Resurrection, makes that title seem like a family friendly game when compared to Into the Dark. Story I like writing about abstract games in general. They provide a challenge, they don’t follow rules or logic. They truly reject reality and substitute their own. Despite reviewing for only a year or so, I had my fair share of mind fracks in video game form. And along comes Into the Dark: Ultimate Trash Edition which literally sets the dumpster on fire. Even if I’d make a sustained effort to explain the story and its characters to yo
Y'know how some games are like "so bad it's good"? Crap like Blood on the Sand, Deadly Premonition or that one where the President of the USA pilots a mech? Yeah, this is nothing like it. It's complete garbage. It's Cry of Fear with a vaguely racist Eastern European sense of humour. If you're as dumb as me to drop ten bucks on this then you want your head looking at. Are you thinking of buying it and making funny videos laughing over it? Don't bother, pick a game that isn't painful to play. If you want to experience it just wait until Lowtax or slowbeef put it on YouTube. I wouldn't even recommend this try-hard crap to someone I hated.
I was suckered. I was curious as to whether this game would be the B-movie trash fest the makers claim it to be.... It's not. Let's start with the voice actiing... Oh god, the voice acting. Not only is it obvious the actors recorded their lines over a cheap microphone setup, but you also don't understand what they're saying half the time. Sometimes their accents become too thick to decypher (the main character's especially) or for some baffling reason the volume drops to a whisper. And why must my character freeze in place every time he starts talking with a person? Must he devote all his intellectual and physical prowess just to hold a simple conversation? The AI isn't bad so much as very simple. Enemies just come running at you, spawning in from out of nowhere. (Think Aliens: Colonial Marines... better yet, don't) A few bright spots is that the gun play is all right, if nothing new, a
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