
A puzzle platformer with comic RPG elements, where you play as a goblin trying to escape from a team of greedy adventurers. Handcrafted levels with delightful pixel art and carefully programmed interactions: climb walls, hang from chains, push barrels onto the heads of your enemies, lure them into traps with the promise of gold coins.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded It's a physics-based puzzle platformer. While the images/videos might hint towards a slightly more open-worldish type affair, the levels themselves are fairly straightforward with the exception of side areas you can muck around with for the sake of increasing your score... Which is just a score, there doesn't appear to be anything interesting associated with the number other than that deeply satisfying feeling of watching something get bigger because of you. ...*ahem*. Now, from my handle and profile picture, you might presume I have a certain appreciation of all things goblinoid. This is true. I suppose I just feel a natural sense of connection with small, green, warty little beasts that are regularly and often deservedly reviled... So seeing a game where you play as a goblin, surrounded by other goblins, beating up entitled tin-can heroes using deviously improvised
My measure of a great game is when it's buggy as hell, and seemingly unfinished in others, but it's still so original and fun you can't stop playing it. As of writing this, they're on v 1.0.4 and, it's my favorite new platformer since Broforce. Unlike BroForce or most other platformers, don't go into this one expecting to massacre enemies. I mean, you do massacre enemies (and friends) but in a long, drawn out sort of way, because you play as a tiny goblin with no weapons and only you Spiderman-like ability to cling to walls. (you're so weak, you can't even open up doors) It's basically Trapt or Tecmo's Deception, in platformer format.... with muffins. There are pretty much only three ways to kill something in this game, crush them, make them fall, or blow them up. Every enemy in the game will one-hit kill you, but lucklily you can endlessly respawn at the beginning of the level or from
When I first got this game, I was disappointed to find there was a glitch that wasn't allowing the game to open no matter what I tried. Went to the forum boards for help, and the developer themselves contacted me and fixed the problem on the spot. That's freaking awesome integrity to say the least. More to the point to anyone that reads this, games really fun, handles well, and really makes you think rather than just allow you to bumble through.
Loved it. It's puzzles are very fun and grow in complexity as the story progresses. The plot is also fun. I recommend taking your time to do the extra puzzles to find muffins that are not required to unlock the door to the next levels. I only wish the story campaign was longer.
Product refunded Reasonably high quality indie graphics, sound, and concept disguise a poorly coded frustrating mess. A classic example of a team of developers that doesn't understand the difference between challenge and difficulty. Don't be fooled by the slick trailer -- the story is thin on the ground and the voice acting is a straight-up misdirect. Half the time speech bubbles are triggered off screen where you can't even see them.
Two thumbs up for this game. For RPing geeks like us who sometimes mindlessly slayed goblins, orcs, and monsters by the dozen, here is the situation seen from the other perspective: you get to play the little green guy, this time. So you'd better avoid the big armored adventurers who'd slice you in half in one single swing from their sword or axe and you've got to find indirect (and sometimes devious) ways to lead them to their deaths... I like the humor of this game (some lines made me laugh out loud). The pixel art is full of charm, and what starts up as an unassuming game soon shows its subtleties. Variations and subtleties of control let you do more things in more ways than you'd think possible at first. The more I'm playing it, the more fun it gets. It's still an early access game: you'll go through some part of the story without thinking twice and you'll be stalled for a couple
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