Panting, scared, the shelter airlock smashes down behind you. You wish you did not have to go outside, but you do. It would be easier to give up. But you don’t. The hardship, the hunger, the thirst. The fear. You keep reminding yourself why you stay alive. Why you do this. Then you hear it. “Daddy, you’re back.” You wife’s face lights up and you open a bag full of medical supplies. You need not tell her how you got them. You simply enjoy your small victory in this, the harshest of times. In the post-apocalyptic world, you must keep your family alive in your underground bunker in this deep strategy game from Unicube… Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future. With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you’ll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your family’s survival for just one more day.
Sheltered casts the player in the aftermath of a nuclear war, guiding a single family that survives the initial devastation by taking refuge in an abandoned underground shelter they discover. Sealed away beneath a poisoned and hostile surface, the family must contend with the constant pressures of starvation, dehydration, radiation poisoning, and mounting stress as their supplies dwindle. Keeping everyone alive means expanding and maintaining the shelter, managing hygiene and morale, and rationing the scarce resources that stand between the family and collapse. When stocks run low, members are forced to venture above ground into a ravaged and randomly shifting world, scavenging for food, water, and materials while facing other survivors who may be traded with, recruited, or turned violent. Over time the wasteland grows deadlier as organized and dangerous factions emerge across the map. Every decision carries weight in a fragile struggle for survival, where a single misstep can spell the end for the family sheltering below.




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I let a drifter stay in my shelter and he seemed to like it. Then one day he casually walked up to my daughter who was using the radio station, stabbed her in the face and casually walked out of the shelter. She lay dying slowly on the floor with only myself a witness to the horror. I'm still haunted by that.
This game can actually be a bit more emotional than assumed... I raised a family, taught them things, excercised them to peak fitness, upgraded many components on the bunker, took in other survivors, and had a bond with everyone. Then they all died quite fast in seperate ways in different locations all spread apart. In the end the youngest (9year old daughter) went catatonic and ended up suficating because I couldn't snap her out of catatonic state she was in. I had played and gotten very, very, very, very far in the game also. I was left feeling anger, sadness, anxiety and confusion to how fate seen it neccessary to wipe them all out, and make me watch the youngest waste away. I thoroughly enjoyed this game, I suggest taking a breather once and awhile though. I highly recommend this game aslo, SHELTERED makes the most incredible time killer, but not stress reliever. Thank You Devs
Here are the Pros and Cons of Sheltered: Pros: 1. Is very fun and addictive 2. Great 2D art style with fluid animation 3. Multiple gameplaay choices and options 4. Very good Costimization 5. Very good "Story" 6. A lot of crafting options and upgrades, so will take long to fully 100% complete the game. 7. Good price for the game, so anyone can pretty much buy it. i got it on sale for like 3$, but 11$ still really good. Cons: 1. After about 10 - 20 hours, starts getting some-what repetitive 1.5: What I mean is that after about 10 hours, you have done a lot of the basic stuff you can do, and all you are doing now is either A. Trying to complete van, B. Findinng secret hatch and opening it, C. Finding all buildings in wasteland, D. Upgrading Characters, and E. Fully completing Shelter That might seem like a lot, but it is very repetitive inbetween doing all of those, but it still has some s
I was honestly so excited when I saw that this game had hit Steam. I had been following it for almost a year prior on Kickstarter. As much as I wanted to like this game, I just could not. The main issue is that it's so repetitive; there is almost zero replay value, and once your shelter becomes fairly self-sustainable and you build nice things there is basically nothing left to do in the game. Instead of telling you not to waste your money in this game, I believe it would be more appropriate to tell you not to waste your time. On top of how repetitive the game is, there are many, many other smaller flaws that make it hard to enjoy, and to get anywhere in the game you have to invest many, many hours. Long story short, skip this one. Maybe you'd like Rimworld instead.
I love survival games, and this one had me excited. This game has potential, but they HAVE to fix some silly issues that don't make any sense. Perhaps I'm a little picky as a game dev myself, but the experience for me is lacking. My consolation is that I purchased it during summer sale, so I don't have too much remorse. ****Here are my pros: -Art is fine, style seems seems to fit the mood. I like the retro feel and 2d layout. A little inconsistent from screen to screen (Loading screen text actually has two different resolutions, and the in-map pixel resolution is far better than in-game; this looks sloppy and breaks the style.) -I like the 'family of four' idea. Not many games include children as players in such a bleak scenario, but it makes it interesting. -Character customization is cool, although I wish I could distribute skill point myself rather than just sticking to presets.
I finally got to a point where things were realatively stable and my family was no longer on the brink of starvation >quit and relaod a few hours later >wife and dog no longer exist >"no problem let's consault google" >unfixableandcommonglitch.jpg >"let's hope the devs fix it soon" >okay np it will be fixed >thread is from two years ago >save ruined and who know what other problems are in the game Don't buy it.
Structured threads, verified dev answers and player expertise without chat noise


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