
Babel is a charming physics based puzzle game where you have to use precision, speed & careful thinking to remove redundant blocks from a tower of blocks without toppling it, to ensure the safety of it's worshipers!
Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This a great example of a room scale game (requires at least 1.5x1.5 I'd say) that is simple yet fun, due to the audio narrative and the excellent haptic feedback you get while working on your Yenga style monuments. Highly recommended, since everything is stationary and one moves around the 1x1m tower in the middle the risk of getting motion sickness is really small. Runs well on a GTX 970 with an i5-2500k.
This is super fun, and for being graphically simple it's very polished and a wonderful commentary. It also doubles as a really fun experience for other observers in the room. I recommend it.
This game is like jenga but way better. There are many types of unique blocks that do different things. There's one that explodes when touched, one that you cant touch (your hand just goes through it), one that is so heavy that you must whack it as hard as you can to move it, and a slippery block made of ice. And the developer says they plan to add even more, so I'm excited to see what kind of crazy new blocks are added. Also, you get to murder a bunch of little people by crushing them with blocks. This game is definitely worth buying, at only ten bucks it's way cheaper than most VR games.
At a glance, Babel might just look like a cheap land grab, like a phone game turned VR to make a quick profit. But once you get a few stages into it, it's surprising how fun and addicting it is. The gameplay is sort of like Jenga, except your hands are replaced with various tools and weapons like axes, swords, chisels, and hammers. Some levels task you with knocking out a certain number of blocks without knocking off the top totem block, while others ask you to construct a stable tower using the blocks strewn about the level to hold up the totem. It's a great demonstration of the extreme precision of the Vive controllers, and encourages you to try things like sticking the blade of a sword through a gap of equal size between two blocks to wedge them apart. It's fun to play, fun to watch, funny, and also comparatively cheap for a VR launch game, so if you're planning your list of games to
Played for about an hour last night, it's good, I think one of the better values for Vive so far. Great production quality, and funny. And the puzzles stay interesting by continually introducing new quirks. All in all, I enjoy it and think I will easily get my money's worth from this game. Nice job devs :)
This game has better polish than many of the other games. The voice actor added to the feel of a more mature effort and was quite funny. The levels are all really different and dynamic. The only issue is the gripping in this game. Sometimes the blocks spin around like crazy which makes stacking hard. Definitely worth playing though!
Structured threads, verified dev answers and player expertise without chat noise


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