
A relaxing and humorous idle god simulator that stays at the bottom of your screen or on a second monitor while you do other things. With physics-based dragging interactions, it feels just like playing with desk toys.


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
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| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Clicked with me in a way that Rusty's Retirement did not. Succeeding requires an actual long-term strategy, something which many of these types of games do not. While it's not The Gnorp Apologue by any stretch of the imagination, you do need to think about what you're building, where to place it, which upgrades to prioritize, when to sacrifice heroes, what you're sacrificing them to get, and how you're going to group and position those heroes so that they're not perpetually eating dirt. The hero classes are divided into three tiers, with the first tier being single-class, the second being dual-class, and the third requiring three different classes. Each in turn has both a normal and a "rare" variant, most of which are beastmen or monsters, and which tend to function entirely different from their normal counterparts. The base classes are all effectively just damage dealers, but the seco
Progression is great, and the idea of getting more powerful heroes and upgrading your town is very addictive. I am an avid player for idle games, and this one scratches that itch for fantasy-themed idle games where there's a lot of things to do, and even sacrificing for the betterment of your town (seriously, a dark concept some do not tolerate but acceptable for me). Everything seems to be upgradable (heroes, infrastructure), and you can also name your hero in honor of your game friends (already did). Encountered a few bugs here and there. Annoying? Yes, but not that ground-breaking to the point that I would stop playing. But alas, after the Major Update on May 5th, well, it's already unplayable on my Steam Deck! It's a sure recommend for me, but oh well, I hope the Devs could make improvements on compatibility with SteamOS/Linux users. I guess I just have to wait till this gets fix
Loafing Town is what happens when an idle game understands its mission statement: stay out of your way, quietly do its thing, and somehow still make you deeply invested in the genetic destiny of tiny heroic eggs... The game chaotically loafs along at the bottom of your screen, minding its own business—until you glance down and realize you’re emotionally attached to a Mage–Warrior–Rogue hybrid you bred five minutes ago “just to see what would happen.” Suddenly you’re theory-crafting egg pairings like a medieval fantasy geneticist with too much coffee. The core loop is delightfully sneaky. You cross-breed hero eggs from different classes to unlock every possible hero type, which somehow feels both scientific and wildly irresponsible. Then you train your heroes by spawning enemies—because nothing builds character like an endless supply of monsters dropping crafting materials at your feet.
funny game, lovely graphic, just chilling when studying or working.
Great game! * Currently there is a bug where the game's background goes BLACK. Desktop TRANSPARENCY is not working Tried with a new save, changing settings, and even following tips on the official Discord Server; same issue persists.. Bug experiencing on both Windows 11 and Arch Linux. > The FIX for the black background only sometimes works for WINDOWS, but so far have not managed to get it to work on LINUX distros at all. please do share if you have an idea on how to fix this (especially on Linux!)
This is my favourite idle game of all time. I love hatching my little idiot children from eggs and watching them grow into heroes who are mostly sacrificed to make better, shinier egg babies. I feel kind of terrible for committing war crimes against poor goblins, but not terrible enough to stop enslaving them for those sweet tax gains. This game strikes a perfect idler balance between not requiring micromanagement while also keeping you invested in the happenings of your town and heroes. With well over 100 hours, I was still discovering new things. Aside from fully upgrading all my decor, I've basically "finished" the game, but I keep playing it so I can watch over my gaggle of elderly ultra rare heroes and tax deductible goblins.
Structured threads, verified dev answers and player expertise without chat noise


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