
Tokyo Chronos is a VR game that has multiple-choice decision points as well as more than one ending. It has a long story you've never experienced before with VR. The game takes place in Shibuya, Tokyo, which has only eight people, including you, the protagonist, Kyosuke Sakurai. Why are they there?




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have always had an urge to play visual novels but for some reason I never did. This game caught my eye and I decided to give the genre a go. And oh boy.. The game really pulled me in. Top notch voice acting, beautiful story, well designed characters. The ending actually made me cry... and I am a grown man. This game set me a standard for future VR visual novel kind of games. If I am to buy one in the future, I except nothing less than Tokyo Chronos offered me. Beautiful game, highly recommend.
First and foremost, this is a visual novel, so a lot of focus has to be in the story itself. Now, the story isn't bad, and I can see what they were going for with the story and how it is presented. There is an interesting question posed through the narrative, a thought experiment that I did like. However, the overall experience is... lacking. The VR space is not used well - there are no instances of meaningfully looking around the environment for one thing, and for another most scenes are presented in a way that would easily translate to the 2d medium common to a visual novel. The experience is extremely linear with very, very few choices presented to the player. Audio is in Japanese only, which is not necessarily a downside but worth pointing out given the price point of the game and the absence of other features. The visual design has distorted proportions where other characters are a
Experience the unique weirdness of being hugged in VR - all of the discomfort of having someone invade your personal space, without any of the warmth or intimacy of touch!
I am sad to say that I dislike Tokyo Chronos. I really liked it at first. It is a solid proof of concept for VR visual novels and their potential for immersive storytelling like never before. However, as a visual novel itself, is it good? Not quite. The central mystery and characters are actually decently interesting. However, one fatal, insurmountable flaw holds it back: its pacing. it is extremely slow and tedious. Conversations ramble on and on, and constant internal monologues kill any semblance of progress. I've played a lot of visual novels in my life - and trust me, if anyone can tolerate bad pacing, it's me. 90% of visual novels have bad pacing at some point in their runtime. It is a fact of life. Even some of the best ones like Umineko, Muv-Luv Alternative, Steins;Gate, SubaHibi - their pacing is absolute trash at times. But it is the climaxes; the high points of these stories t
The first VR Visual Novel messes up where it could had put it strenghts - immersion. The world is unrealistically huge and the charakters are too big. This is confirmed by the devs to be on purpose, so there is no fix. This is sad, since fixing this issue that is heavily complained about could be fixed with a few minutes of work.
It was a totally new experience. The story, the characters, sounds, and user interfaces are all sophisticated. TOKYO CHRONOS is indeed the next generation of Visual Novels. This would be the role model of VR visual novels.
Structured threads, verified dev answers and player expertise without chat noise


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