
Test your adventurer mettle against The Isle’s procedural subterranean labyrinths. Explore a large, interconnected underworld crawling with cunning wildlife, deadly traps and stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Finally 100% the game, so here're my thoughts. (I refused to look at any guides online or read any reviews about the game until I completed it) Overview This is probably one of the best examples of a game that works very well for what it is, but is far from everyone's cup of tea. For me, this was one of the most mesmerizing and terrifying experiences in a game I've ever had. With gripping sounds and music, stunning visuals, to fluid combat, a simple inventory system that works, and a plot/story shrouded in wonderful mystery. Sound Design There is no game that I can think of that has done sound design as well as BELOW. I say this because the ambience, sound effects and well-time music are what tell the story and set the foreboding tone of the game. You can close your eyes and clearly imagine your surroundings. The lower you go, the closer the darkness pushes towards you, and the many va
I've waited a long time for Below... so bear that in mind if you read on: I've been looking forward to this game for years. TL;DR; Below is stylish, atmospheric and a little boring. But it's worth playing and it's worth the inital asking price. I'll start with the positives up front and then we'll talk about some of the negatives. Positives Capybara has genuinely nailed the atmosphere in BELOW: Guthrie's score is immaculate and the visuals are incredible. I've had no technical issues, or frame rate drops, at all with the High Quality Preset (although I dont run at 4k and I have decent machine specs) but I did experience some serious shuddering on the Ultra Preset. There is a genuine sense of intrigue here that is rare in games. Negatives It's a difficult game to review, because I think if I hadnt been anticipating it, my opinion would be different. But there are problems... proble
I want to recommend this game. I really do. I tried to go in blind, and first impressions weren't too bad. But over time, everything just started piling up to a highly unenjoyable experience. - One hit kill traps? Okay, I get it. I need to be prepared, and cautious. - Hunger and thirst? Okay, same as above, need to prepare I guess. - Wonky combat? Okay, it's not an action game. It's not the end of the world if attacks are unresponsive, or the AI glitches out and just stands there. - Baffling controls? Sure, I've died a few times because of the awkward dodge button, or accidentally harvesting a corpse when I wanted to sprint instead. - Punishingly long travel times to get back to where you were? I get it. I need to be SUPER prepared. Death sucks. It's a roguelite after all. - Bugs. CTDs, broken UI and inventory, wonky collision... how did this take 6 years? But all that I can forgive
This is a great game that's ruined by it's mechanics. Atmospherically, it's a really cool looking game and even though some other reviews don't like it's slow pacing and show don't tell story telling, I really liked all of that. The real problem is that you aren't allowed to take your time in this game. Even though you might want to slow down and soak in the atmosphere or deal with enemies after thinking out the battle, there are not one but four count downs working against you. You have a hunger meter that's constantly counting down so you have to look for food to eat. You have a thirst meter that's constantly counting down so you have to drink. You have a gem meter that's constantly counting down so you have to kill enemies to get gems to power your lantern. Then once you get to level 3 there's a cold meter so you constantly have to find fires. Oh, by the way, the fires die after a l
I strongly recommend BELOW, especially if you like unravelling a slow mystery and can contemplate/appreciate a strong, stark atmospheric experience that also requires extensive experimentation with systems, mechanics and a surprisingly versatile set of game verbs. I initially slept on BELOW due to the negative reviews upon launch, and even a few years after launch the 'Mostly Positive' tag made me hesitate, as I wasn't sure if it would quite live up to my expectations based on what others were saying. I definitely disagree with a lot of the points made in the negative reviews, although I totally understand why people wrote them - it's certainly an experience I almost had with the game myself! I want to share my initial experience and how in less than 10 hours BELOW is already one of my favourite games of all time, hopefully convincing you it's worth experiencing, or at least whether it
It's a great experience until you start to venture past level 11, then the nature of the game changes from one of preparation, and slow and steady progression to one of running around wildly with no direction and no time to breath, no time to stop and think. You probably end up getting to spend a majority of your time frustrated trying to just retrieve a particular starting item that won't reset to the start of the world/ game/ character life. The game also doesn't reward you for playing well. In my 3rd life, after getting used to controls and figuring out item usage and crafting with zero hints or explanation, I end up making it to sub-level 10~ without enough of a certain currency/ 'light', the problem is, I knew I was low on this resource but the game doesn't respawn the enemies that drop them in the upper levels, so I basically had to plan out and force my own death (which means re
Structured threads, verified dev answers and player expertise without chat noise


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesiac detective investigating a murder case. The game emphasises dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.