
“Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the Age of Decadence world. It's an RPG focused almost exclusively on combat for players who like turn-based combat in general and AoD combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place.”


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Important Note: I played through Age of Decadence several times before playing this game, so my experice may vary to yours. I only played this game on "Hard" (default difficulty) and "Solo Mode Hard". Overview: The game consists of approximately 50 battles, which are set-pieces. There are no random encounters. This makes it a game about learning what the encounters are about. Playing the game for the first time was challenging and I did not learn my lessons that defense is more important than offense. I also learnt later that it is ok for some of the early companions to die (although you don't want it to happen often). I would certainly suggest anyone playing this for the first time to play on "Easy", especially if you have never played Age of Decadence before. This game is unforgiving on "Hard" and like the description says, you will die a lot. In general however, if you enjoy turn-b
Dungeon Rats is a neat game. It's a very linear, straight-forward game where you move from battle to battle. At 16-hours played, I got more than enough entertainment to justify my purchase. The formula is pretty straight forward; fight your way up, get better equipment, and continue fighting. My primary complaint with Dungeon Rats is the meta. While the game is advertised as a party-based tactical RPG, the meta of the game is that it is a puzzle game revolving around resource management playing dress-up as a party-based tactical RPG. I will preface this portion of my review by saying that at a certain point, I resorted to cheating like a madman in order to continue playing the game. Between battles you are given no opportunity to rest and you do not regenerate hitpoints naturally. You can only heal with 1 of 2 items. There are healing salves which are crafted from (rare) herbs, which
This is how dungeon games should be built. Good tactical combat, hand crafted combat encounters, enough story to set the mood and purpose for your journey and a bit of exploration events to spice up the level progression. If you usually play more story focused RPG's and could not bring yourself to play all the mindless random generated dungeon hacking games out there, this game is answer to your prayers. If you are more combat focused player, the story which is presented as brief intro texts before battles, will not get in your way or slow you down. Read carefully the descriptions of each stat when creating your character. The stat system allows for a very wide range of possible characters, and supports many play styles, but if you spread your skills all over without clear vision of how you are going to utilize them in combat, you are not going to progress far in this game. Be sure t
Dungeon Rats, made by the same people that made Age of Decadence, aims at providing AoD fans with a more combat heavy experience. While Dungeon Rats does deliver that in spades and is still accompanied by the low-res charm of its predecessor, the rough edges of its combat system really starts to show without being hidden behind dialogues and a lore-rich universe. It made me realize that the reason AoD was good was because the fights were sparse and sudden, they were brutal yet non-central, even optional part of the AoD experience. Continuous fighting in Dungeon Rats quickly became repetitive and tedious - with many encounters feeling exactly the same - all while enduring its somewhat overturned difficulty - meaning expect only a very specific range of characters to succeed in completing the game, as well as be prepared to endure plenty of reloading, since even at max defense, you are sti
Pretty solid game, but a little disappointing both as an Age of Decadence (AoD) spinoff and as a small-scale dungeon crawl. Firstly, I'd absolutely recommend the game because the combat system, as in was in AoD, is really rock solid. Good variety in useful characters, good variety in weapons (An axe feels different from a sword, which feels different from a hammer, which feels massively different from a spear, etc), and extremely satisfying build-up in power. While you don't gain additional HP from leveling so everyone is on a roughly even playing field health-wise, a skilled character with shoddy equipment will completely smack down an unskilled character in great equipment. Since the game is a solid 90%, the game earns a recommendation on the strength of all this alone. The few weak points are more a matter of taste than anything. I would have preferred a larger pool of possible comp
This is a fun little game that's let down by some awful UI and balance issues. Pros: - Combat is fun, and deep. There's a focus on positioning which makes tactics matter, as well as lots of different types of attacks and things to use. - Nice crafting system, with lots of options - Armor and weapon system is well thought out Cons: - Reliance on scrounged items and herbs for healing means it's possible to lose the game by accident, by reaching a point where you have no healing items left and simply cannot continue. - Appallingly bad inventory interface, with annoying weight limit system that doesn't add anything. - Some enemies have bombs which they will use in the first turn and do so much damage you have to restart. Only wayout is to abuse your own bombs and hope for the best. Don't have any bombs left? Go find an old save where you do. - At one point you need to rescue an NPC, he ha
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