
Mindcop is a non-linear “whodunnit“ detective game. It mixes a story driven adventure with real-time puzzle gaming. As the infamous Mindcop, you can dive into the minds of your suspects to uncover their secrets and unravel their lies.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Englisch | |||
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| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I went back and forth on whether or not I recommend this. I picked it up on sale, and I think it's worth the price on sale, but at the same time, I left the experience with too many gripes to feel like I personally would play it again given the chance. The good: The art, music, atmosphere, etc are all great. The style of the characters is fun, and the mindsurf scenes are really, really interesting and experimental visually. The mystery itself is interesting and I genuinely wanted to solve it. My gripes: - It is way too easy to waste all of your time in the game. I started off the game investigating too many things, which led to a lot of wasted time. After two runs, it seems like 90% of the object interactions are pointless, and there is 1-2 notable items per house max. This means in subsequent playthroughs you either need to just beeline it for the object you need, or waste more time c
Funny thing, the human mind. There's always much more to a person than meets the eye. But you can't literally dive into someone's mind, so you can never know this, unless they tell you or you find out some other way. Unless you're the Mindcop. Then you can. It's kinda the same with this game. There's much more to it than meets the eye, but you can't know it without having played it. I dove into this game, but I won't spill its secrets; they're for you to find out. I'll tell you one thing, though. You know how games have this conservation of detail? If something is detailed, that means it's important. If something is plain or merely mentioned, you don't need to bother. This is understandable, but it creates this weird vibe where you can immediately tell some things from merely looking at things. "Oh, this person has a portrait" - so they must be important. "Oh, this area has detailed g
TLDR: the game is designed to be played more than once, however, 2nd and later playthroughs force you to repeat everything and wastes your time. First run: great detective game with realistic constraints (e.g. limited time in searching/questioning) that make the game really stand out against super linear detective games. Because of those limits, the games is meant to be played for more than 1 playthroughs, which leads to: Subsequent runs: anti-gamer time waster. The goal of typical NG+ is to explore side threads, details, neglected details of the story in a detective game, however, the devs makes this extremely boring in NG+. In order to discover facts, you need "topics"/items to chat with NPC with. In NG+, the game makes you re-discover all the topics and items, in order to advance story. This essentially means you have to play NG+ the exact same way as 1st playthrough: investigate sc
The experience of playing Mindcop is constantly despairing at your time slipping away with every pointless search, every wasted interrogation. "Surely this room wouldn't be in the game if there wasn't anything to find in it" said the fool, about to waste an hour of his day. I am the fool. But this commitment to such a detailed world and having everything be searchable makes it so sweet when a hunch is correct and something does turn up. I was so sure I was going to fail until the final couple hours when I finally put together a solid theory and took a shot with only 50% certainty, and got it right. It felt really good.
★★★★☆ Gameplay: Good Graphics: Good Story: Very Good PC Requirements: Potato Game Time: 4 - 6 hours Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
MindCop is fun, but the grueling time system makes exploration feel like a punishment rather than a fun thing you can do, making you feel more like an errand boy than anything else. The Mind Surfing minigame is also very boring and feels like a chore, with it's grueling slow place and lack of actual challenge.
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