
Born into a punishing environment with no bearings, there is nowhere to go but up.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
An interesting little experience. It felt like a more meditative and less frustrating version of Getting Over It in a way, and reminded me a bit of climbing to the secret garden in Shadow of the Colossus without the stamina meter. An enjoyable climb up a harsh mountain, the path forward not always clear, never knowing how much further you must go nor what awaits you at the summit. Certainly not a game for everyone, but definitely worth a shot for the $3 price tag.
This short game is a triumph for anyone who enjoys glitching up mountainsides in Skyrim.
I just bought and played the game on Itch.io today but seeing HATCH without any reviews here on Steam, and the fact that I greatly underpaid for the game at the $3 USD price, had me double-dip to leave this review. So don't mind the miniscule playtime, actual clock would be a little over an hour to complete. The premise is pretty simple where you jump up angled walls and avoid a oddly shaped Sun but as you get higher and higher things get more and more dire. Thankfully there are checkpoints (often signified with something you find on the mountain, at least early on) so this isn't something where all your progress will be tossed away with one bad jump but, especially as you reach the peak, they do start to get a bit distant from each other. It can be incredibly infuriating at points, but it was hard not to instantly pick the game back up again after I fell. I had to make sure I was putt
Play this, and play Lorn's Lure. Good stuff.
It was fun! I had a good time with it at least. There were definitely frustrating parts that I felt weren't my fault when I fell, which can really turn me off of a game like that. I can keep going as long as I know it was my fault but in some cases here... Some of the walls you are able to climb aren't always super clear if you can or not, leading to some amount of trial and error, but that oddly fades as the game goes on. The controls never felt super "on" to me, like there was always a little bit of something beyond my control. You climb incredibly slow leading me to sprint and jump all over the place which in some cases just threw me off the side of something when I was not expecting it to, compounding some of the frustration. The checkpoints should probably be a little more generous in the beginning (by far the hardest part, and not because you don't know what you're doing, if I w
Small climbing game lasting between 30 minutes and 1 hour. There are two interesting mechanics, you can walk right up any incline less than 90 degrees and may not stay in direct line of sight with the sun for more than a few seconds. This teaches you to start recognizing even walls right at the cusp of vertical as pathways to climb higher. When you find yourself approaching the sun-facing side of the tower, you plan routes that give you brief cover. It's engaging for the brief time the game lasts. The graphics and sound are minimalist. The geometry is mostly stacked and overlaid primitives, placed in such a way to provide multiple climbing routes. However, as you climb things become more noticeably designed. A couple small sections had architecture and textures that when paired with the aggressive bloom felt like a PS1 interpretation of the castle from ICO. The sound effects are simply
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