
Rule the land as you see fit, using alliances, intrigue or warfare to establish your House as a dominant force in the realm's politics.
As the ruler of a province in the Western Peninsula, it will be expected of you to hold court and make yourself available to petitioners, settling disputes and delivering justice to the land and its inhabitants. The War for the West is a grimdark 485,000 word interactive medieval fantasy novel by Lucas Zaper. Among your duties will be to administer the money collected from taxes and see that it is well spent, be it in improvements to the local infrastructure or in purchasing personal objects and services. You will also need to manage your relationship with other powers and arrange a proper suitor for marriage, which will serve both to ensure the continuation of your lineage and consolidate your alliances. But even if diplomacy fails, the military will always be at your command, ready to suppress rebellions and defend your fief against foreign invaders. To guarantee their supremacy in the field of battle, you must keep a steady flow of recruitment and enforce constant training. Alas, not all problems can be dealt with by soft words and sharp blades. In such circumstances, one may find that there is little a few drops of poison or a well-placed agent cannot solve. This all may appear overwhelming at first, but you will count with the assistance of your counselors, each with their own specialties. Their advice will prove invaluable as you navigate through the dangerous dynamics of the realm’s politics. If you can keep their treachery in check, that is.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you've played anything by Phillip Kempton you'll find this to be quite similar, honestly kind of shocked it's not by him because these games are very much in the same vein (long fantasy RPGs where you live out your life as a person in the medieval world with some random and scripted stories) anyway those games ( under the hosted games banner only on mobile to my knowledge) are something else I'd recommend if you liked this. ANYWAY onto the review. It's good, the lore I'm not gonna lie is a bit much at first but once you're familiar with the game (read the options trust me there are some NICE options and a cheat menu which is nice after you die and don't wanna put the effort into grinding up dem stats) There is a SAVE SYSTEM which is honestly a necessity for this game given it's random elements and how long it is (I'd say 4-6 hours for one play through) I'm a fast reader so it took
It starts very fine. War for the West combines semi-strategic mode of ruling your lands with a general plot in a quite an adequate way, unlike, say the Choice of Rebels: you, for the most part, don’t get a feeling that game "tells" you what your character is doing, or that non of your decisions mater. The world is fairly generic, yet well-written, is some parts even great (if, against my best judgement, you'll still try it, I'd recommend you to meet with the Northern prince, and ask him o tell you the Tale of Wur: it is a really a nice story, written a level above everything else in the game) Then... then come the problems. Things that you can do in your castle quickly became repetitive, and since real turning points of the plot come really late in the game, playing the game for 2nd, 3rd etc. times is for the most part clicking the same buttons without bothering to read the text. Even m
Trial and error. Those familiar with the CYOA genre are going to know exactly what I'm talking about when I say that this game is a frustrating exercise in trial and error. These kinds of games generally fall into two categories; trial and error or molding/flexible. The ones I find most enjoyable are the ones that mold the story around your choices and your character. The ones that I generally don't enjoy are ones that branch off into dead ends requiring you to reload or restart. This doesn't feel like 'choice' to me. This feels like.. well.. trial and error. Meaning that there are objectively 'right' decisions that the author wants you to make instead of 'molding' the story around your choices. Some may enjoy dying, figuring out what not to do and reloading a previous save or starting a new story. I do not. I much prefer that my choices and thus my time, are respected. A choice that
This is by no means a bad choice game. But I cannot recommend it. When it says the "bread and butter" of the game being the hold court options. These can really make or break the game for you. Due to the random nature they can possess, they can have you gaining large sums of money. Or spending it/losing it when you have very little left, which in turn ruins your economy and is very difficult to come back from. Unlike many other choice games from hosted or choice of, this is less narrative based, There is a narrative, but this particular title focuses on breadth over depth. To an extent. If, for example, you want to marry the young prince of Dullis then you can't really get to know him outside meeting him at the banquet. There are no alternate options to visit them later on or anything like that. You can only briefly interact with him at the banquet. Then just marry him afterwards with
Why is a amazing experience? For a long time i had looked for a good piece of interactive fiction, where the game don't ends when things are getting good, with your victory for example, but continue to expand our story. War for the West is this. We create our character, and have plenty of ways to face most of everything who happens, and I belive that a good piece of interactive fiction must give to us plenty of Paths and Choices, and there's no lack of it here. In most of this type of games, you don't have much freedom, the writer put two paths to you follow, white and black / good or evil, and that's all. Is really annoying when you find out that the game give you fake choices and "railroads" you, no matter what you do. ♙ My Experience: Is like if i'm reading a book of Crusader Kings 2, or watching a movie from the Lord of the Rings trilogy! You ever wanted to be part of a complex fict
Got the best ending by being a dumb f*ck with 0 points put into knowledge. 10/10 would be illiterate again
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