
Project: Playtime is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Kill Everyone In Sight The Flesh Demands Invitation




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
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| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fun game, very cool concept. You really only have a chance when you have a full team. There is a absurd amount of people who leave because they don't get the monster, therefore there should be a penalty for people who leave mid-match.
Went from one of my favorite online multiplayer games to honestly, a horrible experience. The new phase 3 update ruined everything. That's all there is to it. Basically the update: - You can no longer choose your own lobbies which leads to it being basically impossible to play with friends. - Matchmaking takes years now because of the new 'choose your role', meaning nobody plays survivor and lobbies never fill. ( You need 6 survivors ) - Removal of maps and replacing them for blander, emptier maps. - The removal of the Mini Huggies mini-game and changing it for... knocking on the cover? Huh? Who decided this? - Removal of HOST MIGRATION!?? Of course! The issue they tried to fix for so long, and when it is finally working and everybody's happy, they delete it. - This means if the monster ever leaves, the match ends immediately and you have to sit for another 2 hours just for another lobb
Would be better if CatNap was added.
Why is one of the tags on this game romance?
TD;LR - Shows a lot of potential, but feels rushed to get released. Hoping over time it'll be optimised and more enjoyable ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☑ Ask NASA if they have a spare computer --- Hoping this is bug related but these FPS drops ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll
Project Playtime used to be a fun multiplayer survival game with great puzzles, simple mechanics, and an interesting story. For me, it’s a game that holds a special place because it gives me nostalgia for the end of 2022, when it was at its peak. Unfortunately, the Phase 3 update has taken away much of what made it enjoyable. The biggest issue is the removal of key features. The Huggy Pit, or Whack-a-Wuggy section, was an important part of the gameplay and story, but now it’s gone. The developers should have toned down the difficulty instead of removing it completely. It was challenging, but it didn’t need to be deleted. Tutorials are also gone, leaving new players without any way to learn the mechanics. This is confusing, especially since the tutorials were revamped in Phase 2 and worked well. Lobbies were also removed, so players no longer have a space to practice puzzles or interact
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