
Chef is a Restaurant Management game in which you create your own character, acquire supreme cooking skills, customize restaurants, design unique menus, and devise innovative recipes with a realistic editor.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Meh The good: * It's a restaurant management game. It's not like there's many out there. * 3D style is simplistic, but functional. * Recipe editor feels fun for a short time * It has at least some basic elements of a tycoon game. * Music is cute * Humor is really hilarious here and there (but that's only in text) The bad: * UI design is pretty abysmal, especially if it comes to colors. Feels like artist was colorblind. * "Tycoon" part is still nearly non-existent. How do you make a game about managing a restaurant and have nearly no content about managing a restaurant? Sure, you can hire people and place tables/decorations. And make recipes and put stuff into menu. But that's basically all. Well, I can place tables in The Sims game. And yet do 999999 other things. I really don't get it. You have toilet cleaning policies. Yet you have no toilets. You have cleaning policies, yet,
I do recommend it, but I have very mixed feelings about this game. Let me explain: I haven't put that much time into it yet, but there are some things which you will notice right away.: Your staff works around the clock and there is no schedule, no opening times and not even any restrooms. Now, for a restaurant managing game, I think that is unacceptable. It just doesn't make sense to me why the developers wouldn't add those things which are essential to any restaurant. That being said, I did have a lot of fun making recipes and will probably keep playing this game for that reason alone. So, I do recommend this game, but not as a restaurant simulator because it lacks essential parts of running a restaurant. The game is very casual and the focus is on the recipes, which they did a pretty good job at. You should really look into the content of this game before buying it because if you a
I bought the game today, and I've been playing for 5 hours straight. I wasn't expecting it to be this good. If you have any interest in tycoon or cooking games this game is absolutely worth the price. This is without a doubt the best restaurant sim I've ever played. Pros: - Good tutorial, reasonably easy to figure out the basics - Everything works and the game seems pretty well balanced. - Good progression and plenty of content. You start off with a few ingredients and recipes. Over time you get access to more and better quality ingredients, unlock new types of recipes, new furniture, the list goes on. - This game strikes a perfect balance between easy to learn and hard to master. As in real life, starting a restaurant requires a lot of thought and balancing various different aspects. As the restaurant gets bigger, so does the challenges you need to deal with. - Plenty of depth to the
This game generally keeps me entertained for a while, however, the lack of challenges once you've managed to get your restaurant off the ground makes the game a little boring after a while because there is nothing left to do. There are no challenges like customers wanting to send food back, or big groups of people booking for a function. You end up just watching your well oiled machine of a restaurant run day in and day out without having to lift a finger.
I am a fan of business sims. I REALLY liked this game for the first few hours of game play. It has real potential and as more is added it 'COULD' turn into a real gem. For me, the one big thing that prevents me from giving it a thumbs up (and I'm hoping this feedback will be read and taken seriously) is that the progression (things you unlock and improve) don't really change any of the game play. Meaning after the first couple hours it's just more of the same forever. There are TONS of ingredients to unlock and improve on... BUT if you get a small selection of ingredients that jive well together you can make good recipes without unlocking very many. There are lots of skills for your workers to unlock, but they mostly just make your recipes better quality or help them work a little faster. So overall, the first hours of the game are amazing. You get to pick your furniture and design your
It's not a tycoon game. It may still be what you're looking for, but it's definitely not a tycoon game. (Or at best maybe 'tycoon lite') I wouldnt even call it a restaurant management game. You get to do lite setup, decorations, adding tables, but the core focus of the game is largely to create and customise a menu, matching it to an array of cohorts (cheapskate, office worker, that kind of thing). Closest thing to tycoon/management is setting a pricing strategy in relation to your dishes. Anyway, it feels like a very threadbare experience to me, just wanted to highlight for potential purchasers: - it's a pretty/cute game - there are no amenities like toilets - no wait counter or greeting counters or fast-food type setup - (so restaurant consists of three zones - kitchen, dining area, outside) - staff happiness and needs are very simplified/lite - No pizza ?!?! So yeah, I refunded m
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