
Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have been a CC fan since number 2, and I can see SO much promise with this series going forward. With enough updates and opening of the Steam Workshop, this game can be great. But, and it breaks my heart to say this, considering how long this game has had for development there really is no excuse for how many issues it currently has, and for some seriously questionable design choices. The biggest one is the graphics, 2D CC was abstract enough that your imagination can fill in the gaps to make it exciting, but this 3D engine lacks so much detail that it actually looks worse than the old CC games. These graphics are straight up terrible, even a tiny bit more detail would have made the world of difference. But even that is excusable if it was a solid successor to CC, but it feels like a step backwards, the UI is a bizarre info-less mess, with no tool-tips! The AI is all over the place
At first I was a little skeptical, the camera felt off, but I found out you can edit the camera tilt and zoom levels in: YOURSTEAMDRIVE:\Steam\SteamApps\common\Close Combat - The Bloody First\Data\Mapview.txt ZOOMINLIMIT 20 TOPDOWNZOOMINLIMIT 20 PITCH 20 PITCH2 60 PITCHLIMIT 40 feels better for me. The dudes are ugly as F when you zoom in close though ;) Gameplay wise it feels good. The 3D really makes a differance when it comes to feeling the elevation on a map. Strategically there are some differences too. If you're attacking you can choose how fast you want to attack. Hasty, without resupplying, prepare a few hours, attack at night or dawn. (If I recall all of them correctly.) Preparing might refill your off-map support like airstrikes too. You also get some options to split your team into specialist teams like, scouts, anti-tank, close combat and an extra rifle grenade thing. P
Game should be renamed to "Close to highway robbery: The Bloody Ripoff!" I am an old close combat fan with endless hours. My friend and I purchased this game to play the co-op grand campaign. The problem despite the graphics being poor, is the game play is buggy. The grand campaign will not save the multiplayer co-op battle to advance to the next level. Game was NO WAY ready for release with a hefty $39.99 price tag.
Do I recommend this game? Yes, If your looking for a classic close combat game. However, I still have to bring up the fact that this game still feels pretty bare bones. After playing through the entire campaign with the US, I tried to play a campaign as the Germans. And, well, I know its a game about the American division and the fighting it encountered, but if you're going to include the ability to play a German Campaign then you should be at least pretending that the same unit was fighting the whole time. As it stands, if you play the german campaign you are basically just fighting the US army with whatever german unit was in the Scenario. So any feeling on continuity is completely lost. Also, speaking of continuity. In your platoon management screen why don't you enable the player to choose who is promoted and give us the ability to award certain men. I've had some medal of honor
Unfortunately, you'll get more content and better gameplay with less bugs by just playing the older Close Combat titles. It seems very unfinished. The gameplay was almost what I had hoped for, but the poor animations and general lack of detail across the board kills it. The game looks terrible, and it's really a shame. I would probably pay 10 dollars for this title, but 40 is an insane ask for the state that it is in.
I really wanted to like this game, i may in the future if the game breaking issues are fixed but for now I would Stay away from this game. I ignored the fact that the graphics look terrible for 2019-2020 thinking i was going to get the classic feel of cc with the detailed platoon and company creation and in depth map navigation giving it a realistic feel during combat and in some cases they did do well with keeping those aspects in the game but the game itself is so bugged and poorly optimized that its design ruins almost all of my game attempts, i was able to complete the grand campaign with few bugs that caused me to restart the game but when going back through and playing the Italian campaign and again on the African campaign I ran into such terrible problems that I felt I had to say something, for one the AI is terrible, LOS fails to spot enemy literally 3 feet away, troops fail to l
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