
In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!
Human society has been divided. On one side, the natural course of human evolution has been disrupted. What started as an attempt to adapt to the harsh conditions of outer space and hostile planets, led to the creation of a weird race of transhuman cyborgs — the Augments. Driven by a desire to “liberate” ordinary humans from the limitations of their wholly organic bodies, the Augments have launched a full-scale attack. Now we must defend our territory and fight back, to save our Kingdoms and all of humanity as we know it!




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| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Pros: +Enjoyable campaign. +Varied units. +Units can be varied even more with modules. +Units can be upgraded in levels which grant bonuses and abilities. +Nice progression meaning you shouldn't feel overpowered or underpowered. +Story keeps you on your toes. +Ant farm base building. +Solid tactics. +Lovely artwork. +Nice devs. +Nice learning curve. +Tough. +Plenty of missions. ----- Cons: -Tough (some may find this a con so). -Enemy has some units you can't match on harder difficulty without a good understanding of the game. -Enemy can break spawn rule on story arc missions. -Some things could be explained a little better (see below if interested). -Game can crash. It's rare. Happened me only twice in 59 hours (dev said will be fixed in next patch. Due soon). -A few spelling mistakes. -Some missions can get repetitive (It's personal choice really. I didn't find it
A thoroughly mediocre game. Grab it on a sale if you want a simple turn-based adventure to kill some time with, but don't expect to be wow'ed or inspired by any means. + Gets the basic turn-based mechanics right. It's definitely on the simple end of the spectrum, but nice for an entry-level kind of game. + Decent effects, art and models. + Acting with your units will use up the same resource as placing new ones on the field. At first this just felt weird, but after a while I came to like the design. -/+ Simple gameplay design. You've got your artillery unit, your frontline units, some hero characters(without interesting abilities), some scouts, etcetera. It's all very familiar. - Some of the interesting gameplay mechanics and features take a while to unlock. And by "interesting" I mean standard features such as "taunting" and allowing a unit to "hit and run" during the same turn. - Un
This is a blast - good old fashioned turnbased goodness. The base management is clearly inspired by XCOM - it's a stripped down version the 'ant colony' from that game. The tactical battles are as in Elven Legacy, cramped spaces in which you must plot your moves in chess-like fashion. I recommend playing on Hard for a nice challenge. The graphics and UI are fine - cartoonish, but serviceable. There's no voice acting and the story is very much to the point. 4.4 hours in and I've completed the first planet, having to retry a couple of missions 4-5 times. Apparently there's 30 or so missions in the campaign, so that's got to be at least 15+ hours of playtime without dipping into multiplayer. All in all, I'm having more fun with this than I've had with a game in months. Bravo! EDIT: a week later, I've completed the game on Hard in abotu 25 hours of game time. My only disappointment is that
This isn't bad, but you should know what you're getting into when you pick this one up. It is *not* a plot-driven mech-drama done in the Battletech/Mechwarrior style. Nor is it a smooth, clever, deterministic Advance Wars clone. Codex of Victory feels like a last-minute conversion of a wait-timer-driven tactics MMO into something a bit more Advance Wars-y. It has timed resource-harvesting, item icons that look exactly like something you'd see on Kongregate, and an overall structure that emphasizes waiting for upgrades, waiting for buildings, waiting for resources, etc. Still, if it's a rushed conversion, it's a fairly good one. Codex might be a little bland, but it has a good gameflow to it, and the strategic and tactical elements actually have some bite to them. In Codex, you build units in your X-Com base, then travel to combat sites and spend them in skirmishes. Everything you do
First off let me say I did have fun playing this game. now why do I think you should not get it. 1) it is only worth about $5-$7 as of now. - The multiplayer is just one battle - The Campaign is bland and after you learn that pulling one unit at a time is possible becomes a grind - The base gets so expensive to expand that you will just battle defensive battles just to get the credits to do so. - The unlocks make for a hard time until you unlock the rest of the system. - Everything in battle is AP based, making it stupid to field a large army early, and even dumber to field high ap units due to preventing you from moving and attacking. The pros of the game? - It has simplistic fun - you can do your base, move to attack, and speed up the game for a faster experience. - units can be modified Sure the game has its fun yet once you figure out the pulling mechanics and realize th
I've had this game for a long time, but have not played it much. Every once in a while, I re-install and play it again only to be reminded of how terrible it is, so I uninstall it. Wash, rinse, repeat. The graphics are nice, the sound and music are good, but the game mechanics are really, really bad. The game is really now about tactics, or strategic unit selection or placement. This game is about grinding unit builds until you have a massive army, then you deploy said army in the field and they are slaughtered by your opponent until you wear them down, or run out of deploy-able units. Basically, every mission is a mini war of attrition. There's no strategy to it, if you happen to win, it's just dumb luck. This game proves that there is a lot more to creating a good turn-based strategy game than just creating a bunch of units with and some hex maps and an AI that knows how to be just
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