Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
What i want to say to the developer. Hello, I am a Korean who likes to play this game. I used a translator so the sentence can be a little unnatural. This game is cute and fun, but i think there are some problems in this game. I want to point out the problem of this game. 1. If you like the basic weapon, you don't need to collect the gold because you don't need to change your weapon. So, the act of collecting gold becomes useless. So , I think it would be better to add other things that can be purchased by consuming gold in the store. ( ex some gold = 1 max heart or other items ) 2. I think the best ability in this game is the basic avoidance ability. If you like the basic avoidance ability, as I do, you are bound to ignore other ability dropped by monsters . Because if you get a different ability, you lose your basic avoidance ability. so I think it is good to have basic avoidance
Similar concept to nuclear throne. Small boxy levels, lite bullet hell rougelite. Pick up curses to trade for buffs. Birb it up. Bird/10 Needs a toucan.
In its current state it's just far too imbalanced, especially for something this expensive. The gameplay itself is smooth and responsive, nice music and graphics. The concept of acquiring negative modifiers to convert them into positive modifiers at the shop is neat, although the only mechanic the game has that's actually unique. But that shop, which you need to find to get better weapons and turn your negative modifiers into good items; is random in its appearances. You have to collect bad items and fight while under their negative effects so you can turn them into good items at the shop so you get stronger; but as said the times when the shop appears is random. It can appear when you have zero reason to go into it, and it can not appear when you desperately need it. All the while, you have to continue fighting with these negative modifiers on until the shop does spawn. So sometimes y
Well, i do realise this is an early access and i have seen a lot of different games, but this one is more like an early access of early access, if you know what i mean... Right now there is nearly zero content to play with. We have beautiful graphics, adorable heroes (ducks, pigeons, hens, etc) and very satisfying music. As for game itself you gonna see everything it has in about five minutes of time. But lets start from the beginning and go trough its layers slowly one by one... Story and other things not present So, first of all there is no such thing as 'story'. You just start randomly generated arena and try to survive till every enemy dies. Then you continue to the next level and repeat that till you finish boss and move on to the next zone. Monsters, bosses, enviroment and heroes themself represent no story nor some lore. There is not much to discover, besides few weapons and item
Was pleasantly surprised when I saw this game in store. Oozing with charm and cuteness but don't let that fool you, the game is not a walk in the park by any means. A cocktail of Enter the Gungeon, Nuclear Throne and Isaac and the result is Blazing Beaks. Will update review once I have finished the game and done majority of the content. But for now it's a solid 9/10 game.
Overview Blazing Beaks is a hardcore top-down rogue-lite shooter with local co-op. This game is similar to Enter the Gungeon, but more straightforward and best played in short bursts. This game gets the basics right: nice pixel art and music, tight and responsive gameplay and it’s own unique greed mechanic. Unfortunately the game feels too basic and simple, lacking depth and replayability which are key components to a good roguelite, and thus isn’t worth the asking price. Highlights Unique risk/reward gimmick Great music Good pixel art Very challenging and (mostly) fair Local co-op Downsides Unbalanced Severely lacking replayability Little to no meta-progression Few types of enemies/bosses No rare or powerful guns Gameplay A typical run in Blazing Beaks is quite short. You beat the first 2 floors, get a choice between 2 different 3rd floors (the red forest o

Collect every single weapon


Complete the game with the Egg


Pick up at least 25 artifacts before looping

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Fast! you must find some resources to survive! explore the towns, kill some zombies, "steal" cars, food, weapons and gear, collect wood, make your own base, build your farm and keep an eye open! Because zombies aren't the biggest problem here, there's some snipers waiting for you in this perfect combination of The forest, Minecraft and DayZ! Find your weapons! Because THEY ARE COMING!


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