
One by one, everyone left the once bustling village for the city. Everyone, except Talma. Now approaching the end of her days, she maintains a simple, solitary way of life, surviving, subsisting, tending to her homestead and her goats. Develop your own personal routine as you care for your farm and your animals. Tend to your goats, make cheese with their milk, collect eggs and cook meals, grow vegetables and barter with the travelling merchant who brings increasingly disturbing letters from your family in the city. A follow up to the critically acclaimed Where the Goats Are, The Stillness of the Wind is a quiet rumination on life and loss.
"One by one, everyone left the once bustling village for the city. Everyone, except Talma. Now approaching the end of her days, she maintains a simple, solitary way of life, surviving, subsisting, tending to her homestead and her goats."




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game is a facade, beneath is a truly great work of artistic intent. I'll explain, but play the game. Bring all your assumptions with you. I'll spoil below. First I want to say, what I want to detail below is just what I appreciated most. The game has many intricate and fascinating aspects that deserve deeper analysis to appreciate, but this I feel is it's best accomplishment. You've seen this story before, or its themes and archetypes. A lonely old man/woman going about routines. They have but one link to the outside world. This link brings them news of an abstract outside realm, which ticks on without you, but as the routine of daily life flows on, things begin to change. The world darkens, the routine breaks, the link severs, and the story ends. It's the typical allegory for old age and seniority, of being in the last year of life, and running down the clock. It's not revolutiona
People say this game has a "slow burn". What they don't seem to realize is how that describes the narrative perfectly. The Stillness of the Wind is a soulful depiction of domesticity and farm life. Taking on the form of an elderly woman, Talma, I leisurely milked goats, gathered eggs, and tended to my garden for 3 blissful hours. I bartered fresh cheese for books, flower seeds, a lantern, and... Then the wolves came, and they killed my goat. And my cheese rotted. My plants died, my other goats starved, and the well was dry. I had no firewood. I had no food. I had strange and uncomfortable dreams, and the letters I received from my distant family got stranger and stranger. I began to lose my memory. And then I died . As someone watching my grandparents in their old age (who have a similar lifestyle) this hits home. Hard. It's true, this game is slow -- plodding, even. It's depressi
I rarely, ever, write a review for a game. This is something else though. This isn't a game. It's a poetic existential experience. If you allow yourself to be sucked in. Which you will need to consciously do. Then you will find something here. Something very special. You will not find anywhere else.
This was incredibly depressing and much more dark than I thought. I saw some reviews online that described this game as "relaxing", it's not. At first I liked taking care of the goats and garden, I didn't mind that it was slow (even if it is really, really, really slow), but after a while every minute started to feel like ages. After 2 hours I had lost all the will to do anything, all my goats and chickens had died despite all my efforts to prevent it and I spent the last days just sitting in the chair doing nothing and praying for the game to end. I couldn't bear it anymore, and maybe that was the point? Then the ending made me feel even worse. I liked the art and concept but it's incredibly tedious and playing it made me feel awful. I don't recommend it especially to people suffering from depression and/or anxiety.
Read this before you buy! This is not a survival game. It is masked as one, but is far from it and you will realise that after you invested too much time to quit. I even have no idea why I played it through the end. This is not a game, this is "story experience", so be ready for that. This is not relaxing experience, it is dark, gloomy and on occasions very stresfull. I have mixed feelings about it. I sure believe there should be these kind of games: it is different, unusual, emotional. On the other hand if I ask myself did I have fun, the answer is 'no'. And I will give it a positive review to support the devs, but this might as well be a negative review too. It will probably be interesting to you if you like serious literature or some heavy read exploring deep dark depressing emotions about life (or such).
For those who didn't enjoy the game, they wanted to build a super farm--not play a game with a story plot that so happens to take place on a farm. If you're like me, who doesn't enjoy farming simulators, but still likes completing tasks and has a strange unlimited amount of patience when it comes to games, then this is the game. Also, if you like to grow attached to your character and then get quite a catharsis when you finish a game, then this game is DEFINITELY for you. A run down of the summary of the game and what you can do: As Talma, you receive letters and go about your days tending to your small farm. Pay attention to the letters, that's where the story lies. You'll learn about her childhood past and current relations, along with trying to go about each day with little joys. Such as petting the goats, drawing in the sand, and growing flowers, Speculative lore of: "A quiet game
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