
Smart City Plan is a modern city builder game: Plan zones, roads, public transport like trains, trams, buses, subways and even the hypertube. Set taxes and policies and implement smart city technologies. Generate a sustainable city and take care of your citizens. Start by creating a few roads and specify zones where your citizens can start building their homes, shops and companies. Once everything runs fine, your can start expanding your city. Extend it by providing public transport for your citizens and implement policies. Ensure everything is taken care for: Pollution, noise, crime, waste, water, energy and so on. Your assistant will help you by guiding your through the process of doing all this easily. The game is running in real-time, but can be accelerated and paused at any time. Manage policies, track financial data, analyze problems in your city. Expand the city when you have figured out how everything works and manage the public transport system, and build new infrastructure buildings, stations, rails, hypertube tracks, bridges, or even space ports.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Great concept - but needs a lot of refining. In it's current state, with the present price tag of ~$15, and being billed as a "modern city builder", I don't recommend this title in it's current iteration. Being this title only launched today I can only assume it's going to go through a number of refinements over it's lifespan - so here are a few things I noticed and would recommend considering: Firstly, this game quickly divulges into a game of "lay out the grid and plop as many solar panels as possible". Personally I think the devs need to take a closer examination at the city sim genre in general. Drawing zones without auto-generating roads so you have to constantly demolish and rebuild streets to me seems just lazy - especially when titles like City Skylines and going as far back as Sim City 4 have these certain QoL mechanisms to allow the player to engage more deeply by not havi
I wanted to give this game a shot, but come on... You can't release a game without rotating buildings, poorly optimized and so on... Let's not talk about the interface... Sorry but no. And it's a shame because the concept is nice.
It's a pretty fun, old school city simulator. Reminds me of SimCity and SimCity 2000. But it's very basic right now, it definitely needs more stuff to build. I also don't know how "deep" the simulation actually is; it seems like cars just drive wherever there's roads, for example, even if there's nothing around. At about three hours in, I think I've seen almost everything the game has to offer as well. It's not difficult, either, anyone who has ever played a city sim knows exactly what to do to generate a hefty income. That being said, it also doesn't take 20 minutes to load a new city like Cities: Skylines can. It's leisurely focused: the idea is to just have fun and make a city. I don't know if I can explain it well here, but there's just SO MUCH to do and worry about in Cities: Skylines that I can get overwhelmed and bored, and starting a new city sometimes feels like a monumental ta
This game has no depth at all. Just another super easy, super casual city management game.
So, ironically, this is NOT a modern city builder, it's pretty much just Classical Sim City with a massive graphic upgrade. That's it, it's not bad per say, but way to simplified. So if you want to play old-school Sim City with better graphics, then this is the game for you. I'll keep playing Cities Skylines.
It's like a simple version of SimCity or similar. But unfortunately a bad one. First about the gameplay: You build your city with three type of zones (houses, industry and business), where there are some alternatives for industry zones as well (agriculture and offices). Then by growing the city, some new buildings as well as desires are unlocked (things like firestation, police, education etc.) But actually it really is SimCity with just a few differences (you are able to build trolleys for instance), so why should I play this instead of SimCity. Then to the bad things: First of all it lags extremely. I can play Witcher 3 with very high specs, but this game is killing my machine. Then there are several concepts/handlings that make gameplay very awkward (just list a few of them): - If you want to build some kind of "special building" (e.g. a school), you first need to delete your zone i
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