
Agenda is a strategy simulation game in which you control a world-wide independent agency with a set goal of world domination. Try to claim your global influence through the power of your allies and covert operations such as assassinations, bribery or fraud.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded The game has no difficulty, no enemy, no nemesis. Theres nothing to worry about. Theres no other agency, no coalition of the willing, no James Bond, no President of Madagascar, no greenland. Just eternal boredom and lag. The techtree is just for lulz. You never need those gimmicks, just click the starting 10 buttons. The only difficulty here is to win the game before the lag makes it unplayable.
Very simple game - not in a good way hovered. Simplicity and rather poor mechanics makes it quite borning with limited replayability factor.
The game concept is intelligent and intriguing, remind something about modernal Political Ciences, Bourdieu conception of symbolic, cultural and material capital and sociological concept of Agency (Latour), making the game a real lesson of politics in a globalized and corporative world. The game, although, have problems in playability: - Economy (material capital) rules everything in the game, what make some sense, but in the game it's very hard to adquire this sort of resource, despite politic and technological domination in thir part of world, what don't make much sense. All resources in political science should complete a superestrututal system of domination (Marx), so all is correlated. Must have a balance of power between the resources - Globalized world does not know frontiers, so don't make much sense those ingame territorial limits - Military, Sciences and Media is less imp
Although the game itself in its current state isn't completely refined, it was an enjoyable experience to play. Pros Great concept and idea. Great points based leveling up system. Great GUI that sells the game well. Cons Actions seem copied and pasted in some cases and you can feel at times like you're not making massive changes. No multiplayer at this time. Conclusion, the game does an amazing job of making you feel like some top secret entity controlling the world from the shadows but sadly loses it's strengths when it comes to the actions you take and their reactions. Actions can seem like they've been pulled from a template and just changed some numbers and values. like start operation -> Resolve operation -> Message pop up -> stats change. The game itself is quite enjoyable though and I would say I have gotten back a reasonable amount of play time and fun from just a fe
Love the idea and potential on Agenda. Would love too see some more features that were mentioned in the Discussions. Hope the devs will keep improving it more.
Agenda seems to be a good concept done too simply and perhaps a bit too costly (too us gamers that is). Agenda attempts to, or at least I believe attempts to, combine the operational aspect of simulators like Evil Genius with part of the format of Plague Inc. This concept is done somewhat well but has some flaws. 1. Known bugs. I know its 2016 (state of the industry ect.) but better QA should have been done. I know part of it may be language related BUT a lot of the UI stuff should have been ironed out. Especially how sensitive the buttons are. Click the wrong place on a button and you exit the window. Speaking of Windows this seems to be only available for Windows 64 bit systems which the Dev forgot to put down which may make some users mad. 2. Goals for Regions and methods aren't so clear from the tutorial. The whole point of the game is to keep each region's power level at or just s
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