
Steampunk Paris, set against the background of the late 19th century, torn between tradition and modernity. Class differences and pervasive racism finally lead to a tragedy. A year later you find yourself on trial, accused of a brutal murder. How far will you go to exonerate yourself? Will you lie, seek evidence to prop your testimony or, perhaps, pretend to be insane? Your imagination is the limit. Bohemian Killing is a narrative-driven courtroom drama, offering players almost unlimited possibilities of solving the lawsuit, thanks to the complete integration of gameplay and narrated story. It is also the first law-themed game made by a real-life lawyer! Gameplay in Bohemian Killing is a combination of a courtroom drama, and a walking simulator. It can be classified as a first person experience, or a first person interactive story adventure game.
Welcome to Paris of the late 19th century. The aftermath of the Great Revolution offered a new start for each and every citizen, regardless of social class. Alfred Ethon, a young inventor of Gypsy origin, benefits from the change, becoming a symbol of success thanks to his hard work and innovative projects, well ahead of their time. Soon, a young woman is brutally murdered - a maid working for an impoverished Lord, a relic of the old French regime. Is Alfred Ethon to be blamed for the murder? The evidence points towards him... But you can change that.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch | |||
| Polnisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Great concept, terrible execution. This game is not a courtroom game or deduction of evidence/witness testimonies. It is rather a walking simulator where you try to align your actions to the evidence and timeline of the prosecution. The way to advance time is the most infuriatingly annoying mechanic I have seen in a very long time. Say for example it is 9 and you want to pass time to 10 so that you can testify on something that happened at 10, instead of being able to skip time by saying 'I read a book for an hour' or something you need to run around silly and shave(5min), shower(15min), cook(10min) etc. So you are constantly just running around looking for objects to waste time. this mechanic is terrible. You are also expected to play through the game multiple times. My first playthrough took me roughly 2 hours but the consecutive playthroughs will be much shorter (anywhere from 5 mi
It is a court-themed walking simulator where the main character committed a crime, and now he stands in the court trying to plead his innocence by adding some spice to the real story to gain the judge's trust. You can frame other people or just confess your crime. This game has nine endings and each one is really good and interesting. Every piece of evidence you collect is important; it either shows that you are lying or not. The outcome of this game depends heavily on your choices. http://steamcommunity.com/sharedfiles/filedetails/?id=1232298632 The main character, Alfred Ethan, evoked good emotions as he described every move he made before the crime happened. The voice acting was amazing, and the French accent was really good. The soundtracks, conversations, and graphics were all so good. http://steamcommunity.com/sharedfiles/filedetails/?id=1232190147 http://steamcommunity.com/
I am usually inclined to be nice to small indie games I get for free, but...this game has a £9.99 price tag...so they deserve everything they're gonna get. At first this game has a nice premise to it: you're on trial for murder in 1894 France and it's entirely up to you how you exonerate yourself... You can lie, frame others, confess or even plead insanity. The possibilities are endless! Except they're really not. In a loading screen (of which there are a frankly criminal quantity) it claims that there are hundreds of combinations you can try to get out of a guilty verdict, but it's absolute rubbish. There are about ten different pieces of evidence you can find to defend yourself and a total of eight endings (and one extra that doesn't count). Given how a lot of the endings are very similar, you're gonna be using the same bits of evidence multiple times, replaying the exact same scenari
Just to get this out of the way: Gameplay-wise, this is a "walking simulator" for all intents and purposes. You walk around and interact with items around you. There are no direct puzzles and no action going on. That said, I love what this game was going for and the idea behind it! Trying to uncover the mystery while simultanously building a believable alibi is an interesting twist on things previously attempted in only a handful of other games, such as Indigo Prophecy. It's a fantastic concept - - but the game is also somewhat rough around the edges. The investigation parts of the game are narrated on the fly, with comments made about almost every little thing you do. For the most part this is good, but they did go much too far with it. It got ridiculous hearing "then, I used the stairs" 3-4 times in a row, while still going up the same stairwell. Likewise, saying "then, I opened t
Bohemian Killing is a short first-person adventure game that revolves around a fictitious murder trial in 19th-century France. I cannot recommend this game because it has a tiny game world, an abundance of loading screens, scripting bugs, limited choices and laughable voice acting. The basic idea sounds promising, but its execution is lacking. And the whole thing doesn't really look or sound pleasant, to boot. Story and gameplay Bohemian Killing is presented as a narrative-driven courtroom drama. You play as one Alfred Ethon, who has committed a murder in cold blood and is on trial for that crime in 19th-century Paris, France. The prosecution has stated the evidence against you, i.e. when and where you were spotted on the day of the murder. Now it's up to you to testify. To that goal, the game puts you in a Parisian street where you can enter an apartment building, a hotel and a bar.
TL;DR version: - Not many games handle you control over a murderer who is making a testimony. Having to piece a story while adhering to the evidence collected by the authorities is a very nice twist on the usual take on the game of deduction. Huge plus for that. - Being able to be wrong while piecing a story is refreshing. Too few games let you mess up. I can recall only two or three other games in the same genre that allow you to screw up. - More than one possible outcome and story combination, so there is quite a bit of freedom when making up your story. - I like the accents, it does suit the location of the story too. - Having the Judge appear during more important testimonies, asking you questions directly on the scene, is really neat feature. I mean, it feels unreal (in a positive way) and helps the narrative side of the game. I really liked that. - Evidence files were very we
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