
A quirky mix of roguelite and city builder. Build a lively little city above, by looting mystical caves with a team of gnomes below! Use multiple runs to unlock upgrades and abilities to help your gnomes venture deeper into the dangerous underground.
Sitting atop a vast network of mystical caves is your little gnome village. Send out your team of gnomes on rogue-lite runs to bring back resources so you can expand your tiny kingdom. As you grow your village, you’ll unlock new abilities, uncover new biomes, and take on bizarre creatures and extraordinary vegetation lurking underground.




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Spanish (LatAm) | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Follow my Curator Page for more Strategy Games! EcoGnomix is a roguelite city-builder with turn-based battles. There are basically two different aspects in the game: The city builder and looting the caves. Looting the Caves When going into the caves, your goal is to get to the end. You will have two resources: wood and food. With food, you feed the bats. Bats live in the cave and they want food. If you run out of food during a run, you will lose. You can get food by killing chickens or other animals in the cave. How? Well, you just need a gnome as a hunter for example. Then there is wood. With wood, you recruit gnomes in the caves, get upgrades, etc. You can get wood by felling trees. There are several different 'classes' of gnomes, such as hunter, cook, shooter, etc. City Builder Coming out of a cave successfully grants you resources to upgrade and unlock stuff in the Meg
Please consider following my Curation page. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. Video Review https://youtu.be/B56XaiJCYT4 Artificial Difficulty Sucks! The concept here? Solid, the foundation is designed to be a simple yet challenging strategy city builder in which you go deeper underground in search of additional resources as a group of gnomes, fighting off bats, foraging for wood and animal meat, and to fight bosses all while earning buffs and unlocking upgrades over time. The difficulty with this is that there is simply no need to do this. Don't unlock upgrades; instead, unlock the other gnomes and possibly one of the unlocked upgrades. Because if you do, that set of choices you have will inflate the rotations of what you can and cannot obtain more efficiently. So, with a new file, you're certain to hav
I really like the look of the game but the food management is wild. I could be playing badly but I smoked the first two runs easily but now food is a huge issue and the town upgrades dont help. I also REALLY dislike that the only permanent upgrades for your gnomes are just more stuff to buy in the shop mid level. I thought for sure they would be actual permanent upgrades and not just more stuff to clog the upgrade shop. Speaking of the upgrade shop, so far only one upgrade is really worth taking: 2x. Everything else is secondary to that and it seems mandatory to succeeded at a run. very frustrating and so close to being good. I hope they improve it.
This game isn't for me but otherwise I saw nothing wrong with it so I'll give it a thumbs up. I didn't realize it was a puzzle punisher game and I don't like those type of games. However, I think the graphics are quite awesome and for someone who enjoys the punishment these type of games dish out I'm sure it will be an enjoyable experience for them. In this game's case it's the ever increasing amount of food the bats take from you if you don't play the game "correctly".
Its sort of fun, but suffers from choice bloat. To get 'cool' upgrades you need to unlock a load of lower tier ones first. This dilutes your draw pool of available choices for upgrade stages. One of the first upgrades you have before unlocking anything doubles your workers action. This is one of the best upgrades and if you 'unlock' new stuff it makes the game harder not easier as you see this upgrade less. This is just poor design. You can't turn the 'upgrades' off (as far as I can tell at my stage) and are forever stuck with a growing pool of useless garbage with a small handfull of good picks. Why would you do this? It just makes the game boring and drawn out. I am unwilling to start again and not buy any class upgrades.
There's too much RNG in this game and six slots for Gnomes feel like too few. Either you manage to get good material income early to buy a third and fourth gnome, or you don't and end up running out of material and/or food. Visually this game needs another pass, the colours are either too muted or too much, the gold stands out, and the tiles that are broken are easily covered by whatever is on top of them. It's good fun when things are finally running well, but that's not the case for me generally.

Using the 'Delivery Service' upgrade on the 'Cook' gnome order food 100 times.

Collect the ghosts of 25 gnomes using the Soul Eater gnome.

Use every ration once.

Stock 1000 material on a single expedition

Reach cave 20 with all upgrades stacked onto a single gnome (minimum of five upgrades).

🏆 Sign in with Steam to automatically mark your unlocked achievements and calculate your completion %
Structured threads, verified dev answers and player expertise without chat noise


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.


Stick Fight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.