Deliver At All Costs is a thrilling action game where destruction, absurdity and intrigue collide! Step into the shoes of Winston Green — a down-on-his-luck courier with a fiery temper and a mysterious past — as he delivers highly unconventional cargo, leaving a trail of havoc and chaos behind him.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Spanish (LatAm) | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm... I'm just confused? Like, I got my money's worth. The wacky delivery missions are fun. The handling of the vehicles is fun. The ragdolling and destruction is fun. But... What is up with this story? You'd expect the zany delivery missions to be where this game's meat is at, and where it excels. And they are fun! But the entire experience is kind of bogged down by a completely nonsensical story. This is a game where missions involve dragging a spherical bomb shelter around like a comically oversized wrecking ball, leaving destruction and chaos in your wake. But during the story you might have a heart-to-heart with your boss about how his wife died in a car accident. It's a game where during gameplay you might get pelted with explosives during a delivery and it's supposed to be a cartoony funny misunderstanding and it's not supposed to be serious. But then in a later moment for st
I really don't understand the negative reviews. Sure the isometric viewpoint is unconventional (top-down with two fixed aspects), but this makes it more challenging (and hides collectables) & just compliments the style in my opinion. This is the sort of game where you'd fire it up for a quick play-through and then realise 4 hours has passed. The driving physics remind me of Crazy Taxi, and that's not a bad thing. The ability to drive through buildings like they're Papier-mâché is sooooo satisfying, and the mods/add-ons you can purchase for your truck are pretty fun (I'm a big fan of the airbags). The story is interesting but nothing to write home about, but this is the sort of game where you can skip the story and just focus on the individual challenges if you'd prefer. My only gripe so far is the UFO mission, I feel the photography element is a tad too strict, and needlessly dif
The first third of the game is decent fun, but the gameplay fails to build upon itself and increase the scale or intensity, so it gets pretty stale after that. The story starts out with all these mysteries to tease you, but the majority of them don't get answered and those that do are mostly unsatisfying. The game even has the nerve to end with a sequel-bait cliffhanger. It feels like they ran out of money half way through development and just gave up.
It's free on Epic on Day One for a Week !!!???
Great concept and really fun when the game sticks to the missions that combine humor and destruction. Because of the camera angle and insanely floaty vehicle/ on foot controls.... the missions that use platforming on foot.. and skill based driving fall flat and become multiple trial and error / get lucky moments. Game tries too hard to have a serious story and at the end of that story doesn't even wrap up a satisfying conclusion. If it was like a 10 dollar game i'd probably give it a buy.
♥♥♥♥ this game had me hooked during the first chapter. Smashing through buildings, causing chaos, and driving around the island was genuinely funny and entertaining. The destruction mechanics are easily the best part of the game. Unfortunately... the novelty wears off fast. As the game goes on, missions become repetitive and start working against the very thing that makes the game fun. You're encouraged to be a destructive maniac, yet so many missions suddenly expect you to slow down, drive carefully, and make sure cargo doesn't fall out of your truck. It feels completely at odds with the game's core identity. The camera angle and controls don't help either. Any mission that requires precision driving or platforming quickly becomes frustrating rather than enjoyable. The story also completely lost me after the first chapter. It starts off simple enough, but eventually becomes a confusing
Structured threads, verified dev answers and player expertise without chat noise


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