
This game is a venture into an alternative timeline in which graphics and sensible game design were never invented.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Door in the Woods is a traditional roguelike one might describe as Infra Arcana mixed with CDDA, balancing survival needs as you move around a very deadly town and try to survive from day to day with a bit of crafting and craftiness in between. It's got a cool aesthetic, is well-written, and despite the current game description saying it's full of "questionable design decisions," from what I've played so far it's a pretty neat experience. Gameplay: * There are a good many interesting mechanics with lots of different item interactions, and even after playing for a few hours I had clearly only discovered a portion of them, much less mastered their use. * There are also a range of clocks and system at work here, which combined with limited inventory space mean a frequent need to make sacrifices and important decisions if you want to survive in the long run. * Your inventory space is fairl
Usually, when I write a negative review it is written in a combination of anger and snarky glee. I do not think I've ever regretted giving a negative review so much. There is a lot good about this game.. As of this writing, seventy-five percent of the people who play like the game. The game deserves the approval it gets. It really hurts to be *that* close to giving the game a big thumbs up...only to find I can't. My complaint? No save game feature. I'm not saying the game is in iron mode and deletes your saves, or that the game autosaves like Darkest Dungeon or Sunless Sea (also both 'Death is Real') games. I'm saying the game doesn't save. Period. The nastiest traps are stupid and they are built from bricks and bars of logic. My complaint came very close to being inconsequential. Unfortunately... In the words of the Dev... "Door in the Woods is meant to be played in short, intense
I walked into a large, empty house. After taking out the one zombie and patching myself up, there was a mannequin just in my field of vision. Okay, cool, whatever. So I'm exploring the rest of the house and gathering what I can but oddly the mannequin was..following me? That's when I noticed there's not one, not two, but seven of these things only moving when I'm not looking at them. I make my way to the exit and close the doors behind me. I thought that was it, so I crossed the street to the two other houses. I f***ing screamed when I turned around and all seven were at the entrance to the house I was looting, and blocked the only way in or out. I quickly made a molotov and threw it at the densest part of the mannequins, but that messed up my sanity. So there I am, insane, with with around four mannequins still staring at me, in a burning house I had no hope of escaping. I ended up burn
Product refunded I trotted into a den of zombies with 2 bullets and a sinking sun in the center of that den was a dog surrounded i popped a shot in the void hoping to gain the attraction of the beasts saving the pup from being mauled by a pack of zombies, the sound draws him to me after i miss my shot. The dog runs alongside me as we flee from the Zombies just to be met by a dead end with one bullet left in my .44 i had to make the choice, me or the dog... I equipped my iron and took the 100% hit chance on that fateful D on my screen only to be met by the early demise of an unlikely friend in a horror torn world. I've never been more emotionally impacted by a D on my screen than today. Rest in peace friend.
Product refunded Response to the dev and TL;DR at bottom. The game seems to have a good bit of mechanical depth, the small bit of writing I saw was fine, I kind of like the oppressive feeling of the world around me, there is something fun about skirting around the town and panicking in real life when I see a V or several Zs, and I *love* the 3D effect of the ASCII graphics. But it lacks something I find crucial in this day and age, and that is the ability to save. Not save as in save and reload, but any sort of saving. There is no escape menu so there is no quitting out of the game except for alt-f4, and if you do quit you lose everything as there is also no auto saving either. There is suicide, but if I'd rather not die but instead leave then pick back up where I left off I'm screwed. The dev has said that this is intended and that he doesn't intend to add any sort of save system at
Why the f*** am I scared of some letters...
Structured threads, verified dev answers and player expertise without chat noise


Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, battle formidable enemies, and seek to restore the Elden Ring to become the Elden Lord. The game builds on the challenging gameplay mechanics familiar from the Dark Souls series but introduces a more open-ended structure with vast exploration, dynamic weather, and a day-night cycle. It offers deep lore, complex characters, and an interconnected world filled with secrets, dungeons, and powerful bosses.


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A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Welcome to a new world! Take on the role of a hunter and slay ferocious monsters in a living, breathing ecosystem where you can use the landscape and its diverse inhabitants to get the upper hand. Hunt alone or in co-op with up to three other players, and use materials collected from fallen foes to craft new gear and take on even bigger, badder beasts!