
Which is most important - the family you're born with, or the family you choose?
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have played all of the Dr. Cares games and usually enjoy the GameHouse time management games and get excited when a new one is released. I purchased this game as soon as it released as I like Amy and Jack's story. Unfortunately, I am quite disappointed in this instalment. I was a bit sceptical about making it a game of choices but thought it might turn out well. It seemed quite interesting that you could change the story how you like depending on what decisions you make. BUT having the choices be unchangeable and have an achievement tied to particular choices is ridiculous and is the main reason I have decided to write this review and not recommend it. I have gotten all of the achievements for the GameHouse games I have played, yes even the grindy achievements just so I've done it. I like to get 100%. This may be the first one I don't because I can't be bothered going back and doing
This is one of the most disappointing games GameHouse created, I completed the game 3 times just to make the right choices (thanks to Google) to get the Newton achievement. You can't replay a level to change your choice, once it's locked you have to start the game over to change it (which is ridiculous). The graphics is so weak, I had an expectation that it would be good if you look at the main screen. But the people is not in proportion, the story didn't hook me at all, at one point I got super bored and frustrated. Then you get your daily challenge as well, that is just annoying. The game is better without it, I wish I could get my money back because the story just doesn't get better and in my opinion it's not even worth buying. Some of the levels lagged as well, were I had to play a challenge level caring for the animal 20 times just to pass it. I'm not buying the upcoming Dr. Cares,
I couldn't wait for new Dr. Cares game. And I wasn't disappointed when I finally finished it. STORY: - in few moments I wanted to hit some of these characters because of their behaviour (even my decision choices didn't really help for their stupidity...) - after playing the game you will understand my sentence >>> "JUST LET HER TALK, ASK HER" (and this game would be 30 levels shorter) - but even if story itself was irritating sometimes, I like the game. Some of the storylines were really interesting (but some where created just as a filler, I think) PROS: - a lot of minigames (I have a feeling it's even more than in previous game) - special levels for diamonds where you have to just finish minigames for ~30s (which is great for minigames fans) - Multiple endings (I think there are 3 in some cases) based on choices you will made in game CONS: - after finishing game, you can't change mo
As a fan of the Cares Series and a lot of other stories from this publisher, I can only recommend the third one in this series. There's a lot more drama and plot and I liked the level design. The choices are a cool addition to these managment games! The only thing I'm not digging is the daily challenge and the pets you can get, but that's since these were included in the games.
Fun to play, even though all your patients already know which treatment they need or which medicine they want. The story offers different endings, depending on your choices (interesting feature). So you want to pet seals, fix broken ponylegs or just meassure the blood pressure of a racoon? Here you go!
My Experience Family Practice has the same irritations as Pet Rescue 911, namely the inability to earn gold hearts (which screws with your ability to get check-out bonuses) and the wait time before a "customer" knows what they want. The wait time isn't hard to get used to, but in most of the other GameHouse time management games, customers know what they want immediately upon arrival. The gold heart issue doesn't seriously hinder your ability to easily earn the highest "grade" on each level, but it does complicate the ability to earn the "Purrfect" combo (checking out four customers at once). Doing this, in my experience, basically required you to allow a customer or two to lose hearts. However, the game still has the same engrossing feel as the other GameHouse time management titles. It's still engaging to keep track of your stock of items, prepare the most time-consuming items in ad
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