Nuclear war ended human civilization, but it could never uproot the evil within our hearts. Fight, trade, negotiate, raid– do whatever it takes to survive in the wasteland. You will have to be as clever as ruthless to thrive in a broken world, torn by war, cruelty, hunger and slavery.
Decades ago, a world-scale nuclear conflict destroyed human civilization as we knew it. The scant survivors hid in underground shelters and spent near a century in hiding. When the radiation dissipated enough for the ground to be safe, many groups of survivors resurfaced again and began re-colonizing the world, reconstructing civilization. You grew up in Shelter 507, living a safe life until a day, not long ago, when your leaders and elders decided to open up the doors finally. That hope was cut short with rusty blades through your family's necks. Later on, you discovered the killers were members of a human trafficking organization who called themselves the 'Black Death'. But at that moment they were just like walking nightmares, coming from the sun-scorched exterior to kill everyone you had known and loved for your whole life. Somehow, you managed to flee and survive and were nurtured back to health in a nearby settlement. But nothing comes for free in this new world, and you'll have to earn your due…


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Official minimum and recommended hardware configurations.
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Edited on 8/11/2021 based on the Full Release version of the game Now that the game has been fully released, I figured I'd dive back into the game to see how it's changed and update this review. Tl;dr: almost all of the issues I brought up in my beta review have been resolved. It's rare to see an indie title go from Early Access to Full Release in a timely manner, and it's even rarer for the resulting game to feel complete, stable, and rewarding. This game nails it. This is a really good post-apocalyptic trading game with some fun combat and base-management systems. If you enjoy games where your primary source of income (and, usually, purpose) is figuring out the best trading routes in a hostile and dangerous environment, this is a good one for you. PROS: -Trading feels clean and rewarding, although I do have a few gripes here (laid out below) -Combat is fun, straightforward but dea
It's decent and has a lot of the core mechanics I was looking for, but overall it suffers from being too repetitive, grindy and not particularly really good at any particular thing. The game has a solid foundation, but could use a lot of additional content to make it more interesting. Trade is meant to be quite a big thing and it's quite alright in the beginning, but eventually gets boring. You travel the region in a circle, buy the same stuff, sell the same stuff and bring materials to upgrade towns. Town upgrades open access to more trade items and materials, which let you make more money and unlock further upgrades. It's quite satisfying the first time you do it and there's interesting trade-offs and decisions to be made when you're setting your priorities and equipping your squad. Then you hit the second region and do the same thing, with maybe a few extra higher tier items thrown i
Dust to the End is a squad-based, turn-based combat, semi-openworld trading game in a post-apocalyptic setting. -manage up to 9 units and vehicles(with upkeep) -multiple maps(or zones) unlocked by story progression(fixed main story) -real-time travel movement on a free-roaming map, enemies are visible and can be avoided if you're fast -turn-based combat, some random encounters -factions, town relations -autosaves, multiple manual save slots -sandworms, but no spice items. Finally I played a good game after the longest of time. Was somehow shocked by how good it was. These Chinese developers have done an amazing job adapting the timeless classic Caravaneer 2 from Dmitry Zheltobriukhov into a far better looking and 'noob friendly' trading game with more depth(combat can get quite brutal), and they actually listened to player feedback unlike a lot of other stuck up indie developers out the
xero's review says almost everything I want to say about this game, so here's a cross-reference https://steamcommunity.com/profiles/76561198309680371/recommended/1074070/ The main difference is I played it for 42 hours, not 50+. Other than that, I would say I'm glad there were some "bad" endings because I was reasonably satisfied with the second bad ending, and certainly didn't want to grind the 5x as much money as I had ever had in the game to get enough carrying capacity to satisfy the final quest for what I assume is the "good" ending, which also just felt really ridiculous - someone asks you to deliver over 12000 units of stuff when a sensible carrying capacity is around 3000-4500, and for no reason you can't deliver it a bit at a time it has to be delivered all at once, which means you need to update your whole fleet of vehicles to include the one crazy mega-vehicle which on its o
Grind to the End A post-apocalyptic caravan simulator with base building and vehicles. Sounds too good to be true? Well, that's because it is. At the beginning, "Dust" kind of sucks you in with nice 2d art and the alluring idea of exploring a harsh world filled with mutants, towns to trade in/with and an assortment of gear to collect, craft and upgrade. However, very quickly the grindy nature of the game manifests itself. The basic method of getting funds is to trade: you purchase goods in one settlement and sell them in another. In the first zone of the game it works like this: you discover a town, and a person there tells you that in another town (the next town you will encounter) something, let's say salt, is in high demand, so you stock up on salt and go there. And then you find out that another place (incidentally, also the next one you will stumble upon) needs lime or something e
I rarely give thumbs down to a game that I've played for 50+ hours but this one seemed to have a lot of potential. Battles. I've seen a lot of games with similar turn-based system and this is officially the worst and most boring of them, there're only 3 types of enemies. Thankfully you can auto play non-quest battles. Trade is not dynamic, basically you can travel btw two towns and grind for profit. There's no comprehensive table of ask/demand, also ask/demand is not that important, higher priced goods will almost always give higher profit. UX is a nightmare, every action takes countless extra clicks. Supplies. There's no quick way to stock up the necessary amount, you close the shop, open the map, click for destination, see three numbers, multiply each by two if it's not a settlement, subtract your current amount, memorize, close map, open shop, buy. Repeat in every town. There's a

All reputation of cities reached above 500

Won 3 victories in all arenas

Complete the construction of Advanced Industry in all urban industrial bases.

Collect all the trinkets which hidden in the slot machine.

Complete the construction of industrial bases in all towns.

The mileage reached one million kilometers
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Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


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