
A new entry of the Atelier series makes it way to mobile and PC! Venture into the lands of Lantana and experience the story of Resna crafted by renowned writer Takahiro. The project is being overseen by Atelier series supervisor, Shinichi Yoshiike, while the character designs have been created by Umiugeso and tokki.
Long ago, the kingdom of Lantarna prospered from the blessings of a white comet that passed overhead. The art of harnessing the comet's blessings was called alchemy, and the practitioners of this art were known as alchemists. However, when the comet disappeared and its blessings were no longer available, the use of alchemy gradually declined and was eventually forgotten. The main character, Resna dreamed of spreading the forgotten art of alchemy to the world again. Her adventures begin as she aims to travel to the World’s End where the source of the miracle is said to lie.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
So *loading screen* this game i *loading screen* s actually pretty *loading screen, again* ok but *loading screen* the gacha rates *loading screen* are terrible *loading screen* and you *loading screen* have to *loading screen* go through *loading screen* too *loading screen* many loading *loading screen* screens. Bethesda *loading screen* would be *loading screen* proud
So I want to start saying that I absolutely adore the Atelier series. Although I've roughly been a fan for only 8 years, it's something that's near and dear to me. As I review this, I bluntly state this is a game that never should have been made. From gameplay, to cinematics, to story, everything felt half baked. Here are my thoughts on the alchemy system, the combat gameplay, and the story itself along with any tangents that may or may not be relevant. First off, the alchemy system. What is the pride and joy that is the core of the franchise itself is an extremely shallow system gated by the need to roll on the gacha. The alchemy system in every Atelier game (and a few other Gust games) allows you to mix and match items to create equipment and combat items. Every game allows you to fine tune each item or build on the next iteration of any given item to make them stronger using resource
After 600+ hours of play and they decide to announce “End of Service” in March? After spending a long time and enjoying the amazing story they presented, getting to know all the characters, and spending time doing adventures with them, and they decided to stop everything abruptly, while JP's server was still up and running the story. Even worse; they shut down the server at chapter 21, before the big arc was completed. There wasn't even a solution for players to move their accounts to the JP server. As a player who has played this game from the beginning, I feel this is not just a feeling of disappointment, but a feeling of loss. Thank you for presenting a good game, but I will still regret the developer's decision.
Skip this game teach Gust that we dont want gacha in Atelier 이 게임을 건너뛰고 우리는 게임 가차를 원하지 않는다고 사람들에게 가르칠 것 이다.
You've played one gacha game, you have played them all. The usual fixings, beginning that barely tells a story, shows you the cool characters you COULD get if you drop some cash, some early summons to get you hooked on the feeling of gambling for a character. Game play is fairly standard, with turn based combat, and a flashy (if long) animation for the alchemy. If you are a person that likes this kind of game, just remember, for 20$ (the price of their launch guaranteed 3 star summon) you could probably get an ACTUAL Atelier game on sale. If you wanna see Ryza jiggle, wallet be d*mned, then go for it. I again wish Steam had a middle of the road rating, as this game warrants it. Remember, just because it is a bunch of anime women in a game does not make it any less gambling.
They stopped the server and not providing a permanent single player mode.
Structured threads, verified dev answers and player expertise without chat noise


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