
Karmaflow is a unique spin on the traditional gaming experience. In Karmaflow, the game’s story is presented entirely in the form of a rock opera, sung by some of the world’s most talented rock voices. Karmaflow: The Rock Opera Videogame is a puzzle platformer featuring music performed by various musicians. Simone Simons (Epica), Dani Filth (Cradle of Filth), Marc Hudson (Dragonforce), Tony Kakko (Sonata Artica) and Alissa White-Gluz (Arch Enemy) all have lent their vocal talents to Karmaflow, along with the Metropole Orkest (the world’s biggest – Grammy-award winning – professional pop and jazz orchestra) working on the game’s score. The aesthetic of Karmaflow is inspired by games such as the Zelda-series, Journey and the darker tone of Darksiders. The first world starts out rather dark and mysterious, while the third world has got plenty of crimson and its character design is directly influenced by the culture and legends of the Tibetan people. The sung narrative itself will have real depth and cover fascinating themes such as balance and contradictions.
You take on the role of the Karmakeeper, the protector of the Karma, the life giving force in the worlds. You will travel between various realms, solving the conflicts of the Guardians. Who originally were burdened with the task of maintaining the flow of Karma in the worlds and maintaining the balance in the multi-verse. You will encounter these Guardians (voiced by the previously named rock artists) and learn about their side of each conflict. Through puzzling and platforming you have to bring the long lost Karmaflow back into these worlds, to drive out the unbalanced Karma that led to the destruction of the guardian spirits of these universes. Because it's the Karmakeeper’s job to hear out both sides, you decide who you want to support and thus determine the fate of that world. The way players resolve the conflict on a world influences the overarching story and the game's conclusion at the same time. Karmaflow sets itself out from other contemporary titles in multiple ways, with the game’s massive emphasis on music being the most obvious. While other video games may treat sound and music design as a nice additional feature, in Karmaflow, music is everything to the game’s experience. The persistent rock opera singing guides the players on an epic journey that changes depending on their choices, which in turn affects the tone of the music heard. Basecamp Games will release its first title "Karmaflow: The Rock Opera Videogame" on PC and MAC on january 16, 2015.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This review is based on a full playthrough of the game (Act 1 + Act 2). First let me say that reviewing this game is difficult for various reasons. I really appreciate the effort the developer put into this game, combining a Musical like experience with video games. It's absolutely unique in its presentation and all of the cutscenes are great, yet as a whole it could be so much better. See, the game around which these scenes are built is not that good honestly. It's basically a 3D Jump n Run without any real enemies and clunky puzzle elements. The pacing in my opinion is where this game is suffering the most. The levels are large, and while visually pleasing there is almost nothing to collect or to discover inside these vast worlds. A few shards which contain some backstory are scattered throughout the maps, but you can count them on one hand. The game would be much better and reward
Note: Still busy with the game I'll just start with the bad things to get it out of the way. The first release of this game was clearly rushed. Music tends to get out of sync when you pause the game, the menus are very bland and when you use the controller in the menus it works as a mouse pointer. To top it off, I had to use "continue" to start the game instead of "New Game" which would take me right back to the menu. This is made even stranger when I finished the first part of Act 1, because after a long loading time I was put back into the main menu and had to choose "Continue". Collision detection in the game is a bit shabby now and then as well. As a last minor point it would've been nice if the game had subtitles for the vocals, eventhough they are pretty clear. So far none of it has been gamebreaking though. So much for the bad stuff, onwards to the good stuff! The game looks gr
Never before have I wanted to like a game so much, actually liked the game, and had to write a negative review anyway. First, the basic idea is fantastic. However, "Rock Opera" means what would normally be voice acting is sung. There is far too much lull in between to string it together as an opera. The atmosphere and the surrealism is fantastic, and obviously required a lot of imagination. However, it's perhaps *too* surreal...The story and bizarre characters aren't explained worth a ♥♥♥♥. Evidently "Dissonance" is probably a character or the overall evil, but if I had to hear it one mor time in the first 5 minutes, I'm sure I would hurt somebody. The reason this review is negative is because there are just too many problems with this game, no matter how great the idea. Don't believe me? Read the announcements about all the bug fixes and what they are. Including recommendations suc
Short version: 71% Karmaflow is a great action-oriented rock opera that goes wasted on a mediocre and tedious puzzle platformer. If the bad controls and tiresome level design wouldn’t prevent us from listening to the music, it could have been a cult classic. Long version: I may be a victim of preconceptions, but when I started something called ‘Karmaflow: The Rock Opera Video Game’, I expected a few things but not a linear puzzle platformer where the titular rock opera parts make up barely 45 minutes of the 3-9 hour play time. Said opera is divided into five acts, set in four different worlds, where the player controls the only silent character in this musical adventure, a Keeper. This Keeper’s task is to witness how each world is slowly getting destroyed by an almost parasitic infestation of dissonance that disrupts the harmony – the flow of the sustaining karma. Each journey has to e
Better than i expected. There are some minor bugs, but the developers are constantly patching the game. If you like rock opera's or symphonic metal, you probably already bought the game. Simply put it's a story driven, music, puzzle, platformer :)
You know what. I was going to NOT recommend this game, but after actually finishing it and thinking it over. I will. I will recommend it, why? Because regardless of all the bugs, dull level design and the one game breaking checkpoint I found, It's an incredible experience. While the game is rather dull and boring most of the time, and the bugs doesn't help. If you manage to get passed all that and get to the end of every act, you are rewarded tenfold for your persistence. Because there is where the music starts for real! By the time I got to the finale, I was tired and didn't want to play anymore. But when I finished, I was more pumped then an Olympic Athlete on shrooms outrunning Sonic. The music is fantastic (Even more so if you like Metal) and is sung by some really famous singers, Tony Kakko being a personal favorite. The story is interesting because every Act ends with a dilem
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