
The successful indie survival RPG "Dead Age" (84% very positive) is back with a vengeance! No other game offers this mix of role-playing, rogue-like, fast-paced turn-based combat and survival all in one.
10 years after the initial outbreak of the zombie apocalypse, the members of Jack's camp fled to Freedom City, where a cure for the zombie plague was developed. But the news brings more suffering than relief. New factions have sprung up in the region, in constant battle for dominance. The merciless Military, the shady Smugglers and the Independents made up primarily of civilians. When an Independents' refugee camp was overrun by an undead horde, the few survivors struggle for food and valuable resources in an unforgiving world, always looking over their shoulder for gangs of looters and the flesh-eating dead.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
IN A WORD: WORTHWHILE IN SHORT: WHAT TO EXPECT: Potentially a proper sequel in the making. Turn-based story RPG. Apocalyptic zombie setting. Character levelling and skill-point allocation. New overland nodal map of dynamic locations. Expanded locations with longer encounters. Deeper combat with more tactical options. Multiple factions with a reputation model. A few dozen quests. Larger inventory pool. Current balance seems more forgiving. Graphically expanded with increased animations. Permadeath - made with repeat dying in mind. Singleplayer only. A work in progress, some bugs. More content to come, still in EA. ACHIEVEMENTS: ORGANIC. MOST ARE NATURALLY OBTAINED DURING PLAY. STATUS: COMPLETE. OUT OF EARLY ACCESS. WHEN TO BUY: WHEN SUITABLY PRICED. More info below.... https://steamcommunity.com/sharedfiles/filedetails/?id=2413888763 THE LOWDOWN: Dead Age 2 is a quest driven RPG with sur
I was going to write a detailed, proper review but eh, forget it. Do I recommend this? Depends. Do you love resource management? Turn based battles that eventually become extremely tedious and repetitive yet you can't stop because you need more loot? Do you love the idea you would have to start all over from scratch if you died? Yeah this is for you. Now do you hate what I just said? Yeah not for you. Also if you're going to be a child about the "old school" graphics, yeah forget it. Because the graphics are very charming actually. That's all for this one.
I almost feel like a traitor by leaving a negative review on this game but I really can’t recommend it. This game has so much of what I like in a game. A mix of survival management and sandbox adventuring with a zombie apocalypse theme: everything meant to make me an addict. This game claims to be inspired by This War of Mine, Darkest Dungeon, Fallout and Walking Dead: I’m a fan of all of these and, clearly, the creators of this game are too. The mix of all these inspirations is not even failed. The thematic is well presented for an indie game and the adventuring/survival element is decent. The graphics are plain yet pleasant while the interface quickly becomes intuitive. After two hours of play, I thought I would play this game endlessly. But after five hours, I was bored. Why? Combat mechanics. Simplistic, repetitive combat mechanics. At first glance, combat seems quite similar to D
As a big fan of the original Dead Age I can say the sequel is a huge improvement and would even argue that the aspects that they took from other games such as This War of Mine have been implied in an even better way. So does the upgrading system in Dead Age 2 feel way more rewarding, and give you access to truly better equipment, where in TWOM you only got different equipment. The combat system also feels more tactical, with an even wider variation of abilities/passives/zombies and other things to consider. The crafting system also had an improvement where you can now choose on what different skills you want the equipment to focus on (perception/strength/defense, etc). The exploration is really great with a wide variety of different encounters. Later on in the game you'll unlock the subway system which I found a very good implementation whereas in Darkest Dungeon the mindless backtra
22 hours for nothing my lord ♥♥♥♥ is brutal Every zombie crit on my main guy with full hp, time to restart. I really liked DA1 so I wishlisted and bought this on release, but everything about this game feels boring There are no stakes, I care about none of these people. In the original, you are fighting to protect and improve your own camp, and deeply care about your party members. I couldn't give less of a ♥♥♥♥ about Leonardo or whoever else just happened upon my camp. They are nothing but a bundle of stats I do not want to grind for again. There is no personal want for the player, your character just decides to help everyone for the sake of it. You are constantly running back and forth solving random peoples problems. Almost everyone you go to save is already dead and the letters are insignificant. (The constant sounds of eating and drinking are disgusting...) You don't really have
I am editing this since within 24 hours of the first review not only was my issue fixed, but the dev was kind enough to respond to let me know. Dead Age 2 is a very fun zombie survival/turn based RPG that will provide you with hours of entertainment if you enjoy the turn based old school RPG format. The game improves on practically everything the first game did. A great sequel by dev's who obviously care very much about their game.
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