Duke of Defense is a tower defense game where you play as a knight directly on the battlefield.


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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Very nice tower defense game, enjoying it immensely. I don't think the store screenshots do it justice.
I think Duke of Defense does a good job blending tower defense with light rpg elements. The addition of a skill system in spite of its simplicity gives you a feeling of personal progression for your character. The player attacking is also simple, but its fun being able walk up and attack enemies for yourself rather than fully relying on your towers. The game has nice pixel art style with pleasant colors, and just great music. Assuming the few problems I have with the game (like the lack of motive to replay levels) get addressed upon full release, I think for $10 this game is pretty good especially if you take advantage of parsec and the local multiplayer to play with a friend like I did.
This game is real nice! A tower defense with hack'n'slash bits - a formula that has been done before, but not as pleasantly as it is here. The general premise is simple enough - you run around building towers, hitting enemies, collecting coins, and standing near towers to upgrade them. As you progress, you unlock perks (which offer minor stat bonuses) and cosmetic helmets. Finding balance is the key to succeeding here - you want your coins to build more towers, but you also want to upgrade your existing towers in time. Finding balance between tower types is important as well, especially later into the game or if you are going for 100% completion (which requires to not let through a single monster in each level). The game's campaign is split up into several "chapters" - each chapter has a handful of levels to teach you about the newly introduced enemies or towers, then a level introduc
Overall Score - 9.5 Gameplay - 9/10 Story - 10/10 Sound - 10/10 Visuals - 9/10 Duke of Defense is a great Indie game. It is a wonderful Tower Defense game with a quirky Hack and Slash feel. If you wanted the strategy of Tower Defense with an action feel then look no further. Currently, there are eight different towers in the game. You unlock skill points to change the way you progress through the game. It took around six hours for me to beat the game and around eight to ten to 100% the game. Only thing I have yet to manage is beating the bosses without getting hit, but luckily you can 100% the game without doing this. The price tag is acceptable for an Indie game and the amount I spent playing it. The developer, Seabass (The Human), is very responsive in the forums and has responded to feedback already. Duke of Defense has plenty of potential and I would love to see it grow into somethi
6.7HRS 95%Achievement Duke of Defense is a TD game with some great humor, a story that's better than some of these 20+hour TD games. I would consider this a must buy for any TD fans, and an excellent TD game for beginners. There isn't much of a learning curve, while I normally would recommend an encyclopedia for all the enemies in this instance it's ok to not have one. The game makes it a bit obvious if a tower is good against a particular enemy, simply via “how much damage it can do” and via “can the tower hit the enemy”. You don't have to grind to level up, but be warned there are some elements of “dodging” you'll have to do. For me it only took 1-3 attempts to beat the bosses which by the way you must learn how to dodge the bosses attacks. The regular enemies you can learn to avoid them and attack them at the same time. This game uses a similar mechanic as “PixleJunk”, but I actually
Tl;dr: A serviceable, fun Tower Defense gameplay loop, marred irrecoverably by the baffling intrusion of pointless, useless, repeating, and UNSKIPPABLE dialogue cut scenes before, after, and during nearly every level. ------------------------- The art style is great. The music is truly bangin'. The gameplay loop of the tower defense elements of the game are fun and addicting. The minor RPG elements are fun and help you feel a sense of connection with the character as you customize your build and aesthetic. Standing on towers to level them up reminds of PixelJunk's Monsters Unlimited, and I like it. Using your character to both build towers AND fight enemies with your sword reminds of Dungeon Defenders, and I like it. I think the devs kill it on the above list. For this reason, I feel they deserve praise for their accomplishments, hence my recommendation. If the game simply allowed you
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