Pato Box is an adventure/fighting game inspired by the “Punch-Out!!” series, taking place in the building of a corrupt corporation named Deathflock




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Spanisch | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
What the duck? Pato Box starts off with a lot of charm. Monochrome comic book aesthetics and a player character that is literally a duck head on a boxer. It's beautiful. 5 stars. Then the gameplay starts. Pato box alternates between two styles of gameplay: a boxing game loosely paying homage to Nintendo's Punch-out, and a 3D exploration type mode. The boxing gamemode has potential but comes across as just annoying in practice. Backgrounds are distracting, high-damage moves are poorly telegraphed and often require special responses that aren't told to the player. This inevitably turns what would be fairly thrilling fights into trial and error without any enthusiasm or tension. I stopped enjoying these pretty fast. The exploration gameplay is just flat-out not fun. the Monochrome 2-D sprites in a 3-D void only made comprehensible as a maze pulled straight from a doom level by white line
Float like a butterfly, punch like a duck. Ever wished that you could customize your character to have a head of a duck, but a body of a buff fighter? Well, the dream is real! You take control of Primo, or Patobox if you go by his stage name, who is a boxing champion that so happens to be a hybrid of a duck and a human. Luckily, Patobox only has the head of a duck and not the body of one, with the only downside of speech being impossible. Oh well, I’ll just talk with my fists and lovingly stare into the eyes of others. We jump in right at the championship where Patobox is facing against Kilpatrick and everything is like a normal fight. However, something goes wrong when going into the second round. For some reason Patobox’s vision is constantly going out of focus and his body seems to be slowing down. Unsurprisingly, Kilpatrick uses it to his advantage to win and Patobox loses consciou
UPDATED AS OF 4/16 It's got some Punchout blood running in it's veins. But it goes a step beyond, and not only offers a story, explorable maps ( with hidden goodies along the way ) the fighting itself is a huge evolution to the Punchout formula. You attack left, right - upper / lower , you can dodge left and right , and block . Sounds about right, and then you fight a boss that has you dodging lasars, destroying machines and all the while, actually still boxing against the foe. One of the bosses has you fighting a Chef, requiring you to hit food / objects at him - in the pot, etc. Lots of neat little interactions in the battles ( which are quite hard ) UPDATED- The devs have added windowed options, and resolution options. The exploring segments are a bit slow, as Pato Box has a slow move speed. It's not the focus, but it can be a little wearying. Pros - The visual style is very neat-
Just not fun. Really disappointing because I've been interested in it since it came out. It's unique and obviously the developers put some thought and effort into it. I gave it an honest chance. Unfortunately the gameplay is poorly executed, and it's just not fun.
A cool idea that goes for style over substance. The boss fights are clearly inspired by punch out but lacks a lot of the subtleties and depth that makes that system interesting. No star punching and poorly telegraphed super moves that can catch you in a life draining combo with no hopes of recovering until you've eaten all the hits. I generally like games that are hard and punishing but this one feels unfairly so. Art style, music and story range from entertaining to great and all the flaws lie solely on the gameplay.
Review: Pato Box Graphics / Audio : The Game was created by a smaller studio yet its artstyle is extremely unique and looks almost hand drawn like a comic. The enviroment has a great style too with design from the 60s & 70s. The idea of a Duck Boxer defeating a Bionic German Woman is hilarious too. The game doesn't have any voice acting except some ghasps or screams and the soundtrack is pretty basic too but good enough for the game honestly. Overall it is very polished as far as looks goes. https://steamcommunity.com/sharedfiles/filedetails/?id=1432049270 [ 7,5 out of 10 ] Gameplay : A lot of people claim that this is a succesor of Punch Out and i have to agree it achieved that despite being different. It has something like a World exploration which gives you a lot more freedom as far as gameplay goes with multiple coins, documents or other items to collect. Within these world there
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