
Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's.


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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The visuals are quite nice, with a lovely boardgame-like map to play on, and nice detailing and backgrounds on the menus. They certainly got their hands on a good artist. What you see in the screenshots is exactly what you get. Unfortunately that is the ONLY thing you get. What the game promises, and what it delivers, are two very different things. The video on the store page suggests a cunning and strategic game of influence and military control over the uncivilized regions of the globe, but don't be fooled: The game itself plays rather like a game of Risk where you can't see your opponent's pieces and every coastal territory is adjacent. The game proceeds through 4 seasons each year, with the Spring phase being where you do everything, and the Summer, Fall and Winter being largely wastes of time. Troops can be moved around in every season, but it is only in the Spring that you can pe
Simple, addicting and fun. While this doesn't have the depth of a Hearts of Iron game, it's still a hell of a lot of fun to build massive stacks of armies and steamroll every country that dare stand in your path. It all really plays like a board game, the seasons that limits such actions as spying or subversion to the "RISK" like combat system. It's definitely a good game for those days when you don't feel like spending a whole weekend fighting WW2 in HOI but rather conquering the world in just an hour or two. P.S. Don't attack the AI too early. Big mistake. Review and Tutorial: https://www.youtube.com/watch?v=x-4liP6LbfI UPDATE TO THE VIDEO: Sorry about not mentioning the event system that is in the game, someone clarified for me that there is an event system already set up in it! :) Add that to the pros.
The name of the game and nostalgic but vague memories of the 1985 SSI version gave me high hopes. Even if it didn’t measure up to my rose-coloured memories, I also harboured optimistic thoughts that it might play a little like a simplified version Victoria 2 in board game form. What I actually got was a game more similar to a mobile port of RISK. I realise that a few of the negative reviews have compared this game to RISK which is only partially accurate as there are some tactical considerations for terrain types and fortifications as well as about double the number of territories. But in the end if you have ever played RISK with players whose only strategy is to make a giant hoard and bust loose every few turns then you know how this game plays. There is really only 1 type* of combat unit (Infantry) and every battle more or less becomes entirely dependent on who has the larger stack,
This is essentially a remake of an old Microprose game (though another Steam reviewer thinks it is an old SSI title). While I can't recall the name of the game this one seems to be closely modelled after, it was released circa 1985-86. I would load it off of a 5.25" floppy to play it on my dad's Comodore 64 or very early IBM when I was a pimply-faced youth who thought INXS, The Church and U2 were good music. The Church is still ok, I guess. Anyway, enough nostalgia. You play as one of six countries: the UK, Germany, France, USA, Russia, and Japan. Just as in that old game, the UK is the best team to play, as its units are the most combat effective, but also the most costly. The combat effectiveness of the remaining five countries is roughly in the order I've listed them. While cheap units might be nice when fighiting lots of indigenes, they won't try to invade you. So given that you nee
A very fun strategy game. While this game isn't too in-depth I feel this is a positive point. We focus on conquering the world and not spending an hour on every battle. It is like playing a Total War game auto-resolving every battle and not having to build anything. As for those people that say you can't do anything but one turn a year, I say move your darn armies fools. My armies move every turn four times a year. At the start of every year I am buying more armies. Once the game gets going a bit I have two or three armies going conquering the world. Navies are purchasable too and will attack with your troops in certain instances as well as fighting other navies. I usually use them for dropping off troops on other continents and when not doing that bolstering the defenses of my homeland. Recruiting is done at two provinces of your starting areas so defending these are crucial. I enjoyed
I am so mixed about this game. When Colonial Conquest first came out on the Commodore 64 (in 1985 - heyoo), it was incredible, to the extent that it remains one of my top games of all time. This version, sadly, pales in comparison. I want it to be good, but, apart from improved graphics (not 30 years' worth, mind you), it is inferior to the original. Which is a shame. Yes I have played a bunch of hours on it (did I mention that the original Colonial Conquest was one of my favourites?) ... but I cannot recommend this in good conscience. The random events are a joke. It's mindless fun. Certainly worth $5.
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