
The Station is a first-person exploration game set on a space station sent to study a sentient alien civilization. Assuming the role of a recon specialist, players must unravel a mystery which will decide the fate of two civilizations.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Station An interesting and atmospheric sci-fi investigation which gives you plenty of scope to explore and solve puzzles. First Impressions🤔 The Station is very atmospheric and the puzzles were of average difficulty but imaginative. There is quite a lot of scope to explore the station and read documents, emails and listen to voice logs which explain events. If you like walking simulators with light puzzle elements you will enjoy this I couldn’t help feel that this could have been so much more if it was longer and more in depth. Immediately the story grabbed my attention with its premise of the discovering a new sentient alien race and asked the question how would we react? You uncover a brief answer to this by examining documents, reading logs, emails and listening to the twenty four audio logs. We never really find out much about the alien life forms but we do get some semb
Product refunded Duration: 0.5 - 1.5 hrs. Well polished, bug-free game, where (most) things can be interacted with, although just as a 'turn it around' kinda deal. Even if you look in every corner, and flip every item, and open every inventory, you'll max get 1.5hrs out of this game. The controls are rather basic. Doesn't take much to play. Pretty much ctrl (crouch, not really needed), shift (sprint, convenience), wasd, and the mousebottons (can be played without mmb/scrollwheel even, which is a plus). It can feel a little limiting at times, and wonky, when zooming on an item, not being able to move meanwhile, or having to stand still entirely, to zoom in the first place. A few fairly basic puzzles. One I'd barely call a puzzle, involving simply sliding something, a type that requires hints in the world (keypads-style), and an actual puzzle. Puzzles encourage exploration which is a p
With a hefty price tag for such a short game, I find it impossible to recommend this game. My playtime is 75% idling it for cards. Get it on a deep sale if you are still intrigued by it. I am a walking sim fanatic and the game does get many things right but it also spectacularly fails in a few areas. __________________________ PROS + graphics. The Station is pretty. It looks very polished and the edges are all nicely trimmed. + voiceover. The voice acting is not amazing but it is not bad, which for me can be a buzzkiller in a walking sim game where narrative is key. + story. The story is good but it is also a negative point. Please see below. + the need for speed. I am usually not on board with a sprint function in a walking sim but The Station made the call to add one and it definitely warrants one. ____________________ CONS - Bugs, bugs, bugs. The information points would re
Pros: - voiceovers - graphics - atmosphere - paintings in the rooms :D (I love paintings in games!) - easy to do on PERFECT (well...I have missed one achiv, too bad :P) Cons: - too short (less than 2h) - game good only for one play
Excellent exploration game. However the game is very short considering the full price. This game did a great job pulling me into the setting, with interesting storylines, great pacing, and fascinating objects. When I first arrived at The Station, I had a "oh, yeah!" feeling, that stuck with me for the entire game. With every new room, I got excited to explore all the new objects. The game has a few puzzles, which were just okay, but provided some narrative pacing. Just as the game got really going, the game comes to a fairly abrupt ending. There was a solid conclusion to the story lines, but I just wanted more! There was at least one loose end, in the engineer's robotic project, that made me think the designers had more planned. With all of the painstakingly detailed objects and deep technical world-building, I just imagine the designers planned for a longer game. I enjoyed this game
A really great, atmospheric game of exploration and discovery, trying to piece together what happened on a space station, while solving some mild puzzles. What makes it work is the atmosphere, and the excellent detail and little touches throughout that results in some great environmental storytelling. All the clues are laid out in front of you, if you pay attention. While I figured out the main plot twist early on, the ending still left me with some interesting questions. There's more nuance in the conclusion than first appears, and I love endings that make you think and reflect. There are a couple of mild jump scares, but this isn't a horror game.
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