What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Devouring Stars is one of those little indie games that you never give much thought until you finally break down and buy the game. After everything gets set up in the beginning, the various controls, how the game works and the all important vague back story, you realize that you've just stumbled across an amazing find in the realm of video game gold. Devouring Stars is built for, what I think, is a very select group of people; those that like back story but don't feel it's the win-all for a game to be great. This game has a very vague story to it that really makes you pay attention to it in the beginning and then seems to just drop it all together whilst you play the game. But in truth is more of a subconscious, behind the scenes telling that really, in my opinion, makes this game so great. The premises of Devouring Stars, without giving anything important away, is that there are tribes
*Edit* After the recent update to the game, the developer has made a few subtle changes that make the game so much more enjoyable to me. (The ability to mouse over units to see who they are and what their current star count is) The quick response makes me confident in the future of this game and hope to see it do well with a growing community and a developer that cares. <Original Review Below> I only played about 30 minutes of this but that's all I could manage. Have you played a game where you start with 'x' units and must expand across the 'Insert Game World' and try to have more units than your enemy to win territory? Well, It's that essentially. You are an 'entity' and can combine with other entities to harvest stars faster than your enemies and other upgrades. Stars are like the enemies in those other games. So the more stars you absorb the stronger you are. So be stronger -> Fi
I like it! The concept is cool and the controls are easy. You can feel it's an alpha on some places however. A little tweek here and there and we are golden! There is a LOT of potential and there are so many combinations to make the game interesting. Also it's just great to look at, the stellar map truly makes you feel like you are gazing upon existance like some cosmic being, or god. The little captions inbetween destinies, and at the beginning of battles do tell a story. Even great cosmos eating entities wage war, and claim territory, they fight among eachother even as they hunt you. Which makes you think, are the gods, or the titans, or great devils and creators in the unverse, truly so different than us?
So since i have played this game for a while, time to give you my first impression: So this is the first RTS i have played for quiet some time, and i realy enjoy it. You don't have to controll to many units but still it has enough tactical depths due to the merging of entities to keep you playing the game for some time. Which is supportet by the randomly generated levels. You every run with a few standart units you can select, and when you finished a map (consisting of serveral levels) you move on the the next on and unlock new slots so you can bring more entities into the next level. Plus you are able to keep the advanced (merged) entities if you dont loose them in battle. Thus, over time you are able to build a small army to fight you enemies. There are several different scenarios you can find yourself into, like a trap or fights for portals (which bring you to the next level). I qu
Its a fun game, you really i have to change tactics offen and provides a good challenge for me but the muiltplayer is so lonely there's no one on so if you do get this get your friends to get it too. The dev is also play the game and organizing the muiltplayer to start getting people to play it.
It's a great game, despite it's simplicity in design, it's beautiful. In fact, it is beautifully simplistic, it has a kind of beauty that no AAA game could match, because no AAA game would ever be this simplistic in design and such. The story is there, it isn't super hugely important to the game, unless I missed some of it. But I still love to play it every now and again, and I just enjoy seeing the different ways I can get my stars to swirl. Side note, in case a Dev reads this and is still looking at fixing bugs, I found that sometimes when you are using Rhea(I had used Clotho beforehand and had the Adelei(not sure if i remembered their name correctly) as allies and had Rhea controlling them) you can end up teleporting your allies somewhere else on the map, instead of just moving them inside of Rhea to protect them. Just something to look at, it only happened a couple times and I wasn
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