
Wildermyth is a character-driven, procedurally-generated tactical RPG. Lead a band of unique heroes as they grow from a reluctant farmers into legendary fighters. Battle threats lurking in the Yondering Lands and discover secrets that the land has to offer.




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| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanish (LatAm) | |||
| Portuguese (Brazil) |
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Rolled into the first Gorgon campaign with no idea what I was doing. Wound up recruiting a warrior within the first chapter and I intended on making her a tank with a shield. Her name was Falula. At the end of the first chapter, as we fight the first of what would be many gorgons throughout the campaign, I messed up and she got maimed. Her shield hand was turned to stone. I lived with it, begrudgingly. I kept her in my party for the next several hours of the campaign. She couldn't wield a shield anymore, but she could still fight, and as it turns out, fight well. I made her a Paladin which had the passive of putting her into a "Guardian" stance after every one of her turns regardless of action. This meant that she'd attack the first enemy that walked by her. She held her own throughout several hours of play, pulled her own weight, and as I entered the last fight of the campaign against t
Wildermyth is just so good. I'm devoted to trying to get 100% achievements so I've been reading the wiki and planning my party compositions more, and normally that kind of kills the mystique of a game but I'm just stunned by the amount of content I'm still finding, as well as how well all the game's systems overlap to create something far greater than the sum of its parts. Fundamentally the gameplay loop is extremely well designed, you start with a party of heroes who grow older through the campaign. Campaigns last between 30 and 65 years, and are split between a campaign map and individual missions, a lot like XCOM. Your heroes collect gear, experience, and learn new abilities, but they also grow older and become weaker as a result of their age. Unlike in XCOM or a more traditional CRPG where you tend to get a few good dudes that are indispensable to the party and carry you through a
Started a campaign. I had 4 people in a company together. over 10 years. Two were romantic and the other two were only friends. At the end of the first chapter, the final battle saw the two who were romantic killed in battle. 20 Year Timeskip happens at the end of the chapter thanks to a mod put out by the developers that allow large jumps. At the start of the next chapter, I suddenly have 2 new people in my group. I was confused, but assumed it was the game just automatically balancing things back so I didn't have only 2 people in my company. I was wrong. I checked their histories first, saw nothing special. I checked their relationships after. They both were in their early twenties. They had listed parents. They were the orphaned twins of my two dead company members, having been only 3 years old when they died. The game wasn't 'balancing' to fit the style. It was throwing me a c
This game was absolutely spellbinding for my first playthrough... but then it very quickly started to get old, after that. If you are reading through all of these reviews, looking to understand this game, you have probably noticed a theme, by now: Originally posted by Literally Everyone: All of the events started to repeat themselves, really quickly, and it diminished/ruined the fun, for me. I don't want to just repeat this line that has been written a hundred times here, by now, but it basically sums up the biggest flaw with this game. So instead, I'll try to elaborate on the mechanics of WIldermyth a little so you can understand why everyone keeps saying this, and why it's such a problem. As a turn-based RPG, this game is passable; not fantastic, but good enough that you won't get bored of it right away even though it probably couldn't carry the game entirely on its own. What makes W
It is hard for me to really articulate what makes this game special. The closest comparison I have to describe it is an AI driven D&D game. While there may be other games it can be compared to I dont have experience with them so I will have to defer to others to comment on the genre. With that preamble let me tell you why I think Wildermyth is incredibly special and deserves your attention and time. The first thing I would say about this game is that you will get back what you put into it. When I first played it I thought the idea was cool, I had a lot of fun and I found some of the story plot lines original, funny, quirky and enjoyable. The second game I played (after the intro campaign) I found some of the same plot lines, hooks and jokes. Pair that with a more difficult campaign where some of my main characters died and it wasnt the experience I was looking forward to have. I was im
Okay I bought this when it first came out and promptly refunded it. I always dislike when any game starts in a small window and it's never a good sign, I wasn't overly enamoured by the hand drawn graphics and the pop-up-paper style, and it seemed to me that the language wasn't quite right. But after seeing all the positive reviews and award nominations I considered that perhaps I had been too hasty and decided to give it a better shot. And boy I'm glad I did. The narrative style is DELIBERATELY odd to give it a sense of aged lost mythologies and to create the feeling that the player is enacting his or her own fairy-tales that draw on many cross-cultural references. Moreover, the mixed personalities of your characters give them a surprising shelf life when you encounter them more than once due to the proc gen nature of a rogue-like and when each encounter is woven into a meta tale that i

Kill 1000 monsters with a hero

Kill an enemy with Mortificial Hammer and Wrist Bolt in the same turn

Have a single hero end 6 fights with 1 health in an Omenroad challenge run

Receive 150 calamities in a campaign

Win an Omenroad challenge run at Peril 20

Poison 50 enemies with Botanical Thorn Lash
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