
Rage in Peace is a story-driven action adventure with elements of surprise and memorization. Unravel the last day of Timmy's life, as he races against time to get back home and fulfill his sole dream of dying peacefully in his pajamas, in the warmth of home, in peace, and with no drama.


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Simplified Chinese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
With every death. A little part of me died along with it. I came looking for fun. I started with fun. But I ended. With feels. Game was up and down. Just like how it depicts life. Full of ups and downs. Full of surprises. Full of traps. Ultimately. Everything's out to kill you. I hate the makers. I love the music. I really hated the makers. THey're so mean. 10/10 would buy again. P.S: I'm waiting for a sequel.
This reminded me of old school games Rick Dangerous and (one of the games called) Barbarian. But unfortunately this game suffers by the comparison - those games mostly had visible clues as to what was going to try to kill you, and sometimes subverted the expectation which was okay because doing that *occasionally* is like a funny joke. This one, however, just has things pop out of literally nowhere and kill you instantly, almost exclusively. So instead of "remember how this trap works" it's "remember which empty spaces you have to avoid". Which can be okay, it's not the worst game, but it's slightly less fun than Barbarian, and significantly less fun than Rick Dangerous, on which grounds I would not recommend it. Alternatively, from the point of view of it being a game that might make you feel less afraid of death if that's a problem you have, it's instead less good than Everhood. If
♥♥♥♥♥♥♥♥ I'm too old for die-alot-platformer. But seriously, the story keep me going, it's like talking deep with someone about journey of life (and death). The music are great, the artwork are good. All trap need to be memorized and it's still manageable for me (only 2 level right now, though). Well played, devs!
This game will kill you in a 1000 silly & unpredictable ways, but it also rewards you with a surprisingly touching story and satisfying gameplay once you have memorized the levels! Highly recommended :)
TL;DR --> It's a trap game because you didn't see the emotional storyline coming. --------------------------------------------------- I... I did not expect Rage In Peace to be this good. If you are here you clearly know what you're up to. Rage In Peace (RIP from now on) is a 2D platformer with a subgenre known as trap games. Trap games usually take the shape of a platformer already, and they feature traps and obstacles too fast and too unpredictible to be able to react in time. At the same time, trap games break their own rules: what was safe few rooms ago might be hostile now, and they are meant to be absurd and nonsense. Instead, the main approach for these type of games (RIP included) is a process of memorization: you are expected to die and then remember where the trap is hiding, until the next one. For that reason, checkpoints are usually generous in these games and not super
You have to die, because obstacles that kill you are unavoidable by reaction/reflexes or they are invisible, you need to die and play a memory game, repeat until you memorize the whole level in advance.

"Finish speed run Act 5 faster than 12' 30"""

Get all "It's so Fast, I'm Gonna Die" Achievements

Beat the Pilgrimage Run mode

"Finish speed run Act 5 faster than 11' 11"""

"Finish speed run Act 5 faster than 11' 40"""

"Finish speed run Act 4 faster than 8' 30"""
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Structured threads, verified dev answers and player expertise without chat noise


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