
Strange things are happening at Great Britain’s museum of natural history in 1890. A gang of ruthless thugs has broken into the establishment, the Eye of Isis Egyptian statue has been stolen, and a mysterious fog has overtaken a number of areas of the museum killing and transforming all it comes into contact with.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch | |||
| Portuguese - Portugal |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
For whatever reason my entire review got deleted when I went to post! Ugh! Long story short, this is a fun survival horror game that was unfairly maligned when released. Solid game play with an adventure feel like mixing Resident Evil 1-3, the Silent Hill series, Eternal Darkness and the Indiana Jones movies. Definitely give it a check. Pros: -Old school survival horror gameplay -Decent graphics with fun monsters to fight, excellent locations to explore and entertaining bosses -Excellent, creepy sound design -Engaging story with 2 characters to switch between -Travelling inventory save/storage character is well-implemented -Satisfying campaign length (took me about 10 hours, some of my gameplay time was spent paused) -Solid selection of weapons -Cool mix between puzzles, exploration and combat Cons: -Clunky controls and unable to remap movement keys (you get used to it) -Story concl
Resident Evil of late 19th century. Great gameplay and atmosphere. Totally recommend! 5/5
A fun survival horror game from a company that mainly made just straight adventure games so it has plenty of story and puzzles
A fun but cheesy survival horror reminiscent of Eternal Darkness for GC, or Obscure. Graphics are a little rough and the controls suck... but the atmosphere is great, and that is what counts with these types of games. Regarding compatability issues, Im on windows 7 with and AMD card and a i5 processor and had no issues what so ever, other than an arm stretching glitch in one room, which was just silly to me. Nothing game breaking.
Curse: The Eye of Isis is more than just a garden variety resident evil clone. It's a diamond in the rough. First let me cover the bad. Contols are janky as f*ck. It took me a while to get used to the 'mouselook' while pushing the keyboard arrows. If you're unlucky like me, you *might* run into a game breaking bug like the Egyptian key not spawning. After restarting my game, it was no longer a problem. So, save often and to different slots in case something breaks so you don't have to start all over like I did haha. Sometimes you can get cornered by enemies if you're not careful. :P Now for the good. Everything else! For 2003, those graphics were pretty good and they did some pretty innovative things with effects that I didn't see often in games during that time. The music is delightfully spooky, and the voice acting is pretty damn good. I was completely sucked in as I followed the st
Very curious... Curse is a game that runs entirely down the middle of the line. It doesn't do anything special or fancy, the controls are janky and potentially quite frustrating, but the feel of the environments is decrepit and eerie, and the story is safe and comfortable. It just doesn't feel like it does what it sets out to do, that is, be a horror game. Gameplay Curse is a survival-horror game along the lines of the original Resident Evil. You wander the corridors of a variety of environments, picking up different weapons and fighting cursed beasties. But the main problem is that there's very little horror or survival in this survival horror game. Combat wasn't especially difficult (the truncheon was a more effective weapon than the rifle against most enemies) and the enemies aren't particularly scary. While the camera is fixed in a number of great, cinematic ways, the placement of
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