Fight your way through a procedurally generated labyrinthic castle in this roguelike dungeon crawler set in a vibrant, colorful anime world. Your plane crashed into a magic fortress out of space and time — fortunately, the monster girls that dwell in this place will help you get back home with her powers... if you bring them the right presents!
In Nigate Tale you play Roy, a young engineer who is dragged to a world of fantasy after passing through a strange cloud with his airplane. After crashing into the sewers of a castle, he discovers the place is inhabited by magical creatures he'd never seen before. Fortunately, some of the monster girls dwelling in the fortress are willing to help him! Explore this ever-changing castle to find all the missing parts and piece together the secret story of this place, unveiling the thousands-year-old mystery that trapped it out of time and space. Your mission won’t be easy: you’ll have to fight your way out of the labyrinthic corners of this castle full of monsters, traps, and all kinds of hazards. Every time you die, you will reappear in the same place, as in stuck in a neverending time loop… but the castle will have changed its layout, forcing you to begin your path anew!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Simplified Chinese | |||
| Japanese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Nigate Tale is similar to Hades in many ways. It has similar combat and controls. You choose one blessing out of three at the end of blessing rooms. There are also gold, maximum health increase and shop rooms. You also give gifts to characters you meet through your adventure. You unlock permanent upgrades and new weapons with the various types of currencies you get at the end of rooms and so on. Despite all these similarities I enjoyed my experience so far. It has an unique artstyle, good soundtrack and each boss feels unique in a way where they have different attack patterns. I have very few complaints about the game considering it's an early access game. Some rooms are way too crowded with enemies and traps that it almost feels more difficult than the boss rooms. Personally lot of the systems in game being inspired by Hades doesn't bothers me cause Hades is a great game and so is Nig
**EDIT August 2025: This game was NOT in "early access" when I reviewed it. It was released in full. This was a later change by the game devs in an attempt to mitigate whatever negative reviews they received because of what they put out. Keep this in mind.** A great game held back by being abandoned by yet another a sh*tty Chinese company. The game itself is a lot of fun, and I'd highly recommend playing it if you can get it for cheap through somewhere like Fanatical, but definitely don't pay full price. It has a great gameplay loop, decent combat, and enough variety to make it highly replayable. HOWEVER... Half of the game is not translated from Chinese, AT ALL. Character names are half-assed done, certain abilities you have to literally guess at what they do, and a lot of the in-game dialogue (e.g., silver goblins) is still in Chinese. Many of the Achievements are not translated eit
game is fine but it has a memory leak (meaning the more you play it the more it will lag) until that is fixed dont buy it
it's a great game but it's just been left to rot with lots of bugs and broken achievements that don't work. devs moved on to other projects to leave this to collect dust. last update was November 2024...
I absolutely love the game I have been playing it since it was in test version and have seen the growth and changes of the game over the time. My current playtime on record is far below the actuall one since i played it a lot offline aswell as on the test version which isnt included in the record and should be overall 80 hours of playtime at the point of writing the review. So lets start by who would like the game? If you like roguelike games, anime monster waifus, slashing enemys and fighting bosses, a game with a great learning curve (its likely the first runs gona feel unfair), anime art style, if you like or dont mind playing early acces games , games with devs showing interest and passion for the game, Who wouldnt like the game? People expecting to do anything lewd with the girls ... nothing to get here ... dont expecting anything. the relationship System is still beeing worked
There are basically two reasons to buy Nigate Tale at this stage in development: 1) You've already exhausted every last bit of content from Hades (or [insert your favorite more-polished action roguelite]) and want more. 2) You love monster girls so much you're willing to put up with a fair bit of jank to see a few static, non-animated images of them (which are admittedly very high quality). The bones of a good game are here, because the combat itself feels pretty tight, which is probably the most important thing to get right. But, aside from that, the game feels hard to recommend over the more polished entries in the genre at similar price points. The environments are incredibly bland, and there seem to be a very small number of room variations currently, meaning that within only an hour I was already seeing the same three or four rooms every single run (especially the trap rooms). The
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