
You're back home after a few years of traveling. When you walked into your apartment, memories came flooding back to you. Many questions require answers. You start to wonder what's wrong with your life, but suddenly notice a fly in the house. Everything else is forgotten and replaced with one burning desire - kill the fly!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fly in the House is a poorly optimised game that can be kinda fun. Going round smashing stuff is pretty enjoyable, especially when you just forget about trying to kill the fly entirely. However the fly is almost impossible to kill on purpose, and likely to be killed by accident while trying to achieve something else, by Sod's Law. This makes the several challenges on each level that require quick, or accurate, killing of the fly, near impossible and extremely frustrating. Which would be forgivable, if you could just ignore them. However the worst part of the game is the way you progress. To progress to the next area, you need to: Kill the fly in story mode. Beat the target score. Complete Everyone one of those impossible challenges (kill the fly in a Super Fast time, kill multiple flies in X time, hit the fly without breaking Anything else in the level) Find Most of the objects in th
Typical play session of this game: So I have to kill the fly but the problem is you don't have a fly swatter... Maybe you could improvise something ? Ash tray ? Nope, missed... Bottle ? Missed again... Glass topped table ? Missed... this fly is difficult to hit... Television ? HA! HOW DO YOU LIKE BEING SMASHED AGAINST THE WALL FLY !? --- Forget the fly I want to redecorate... don't need that... or this... That can be broken ? don't need that then... --- There is also the fact that you have misplaced some imprtant things... Now where did you put them again ? You lost your ball on the roof ? No ladder ? Maybe you could use the support pillar to reach it some how... Cannot climb it ? What happens if I throw this at it ? There's the ball ! ...and now you have room for a floor to celing window with the added bonus of a sky light ! --- I agree with most of the rev
First and foremost let me save everyone a bunch of frustration: "F" is throw. It's not obvious. In short, it's kind of like a ♥♥♥♥♥♥♥♥, less clever, less developed Elebits. If you've played Elebits don't bother buying this, it will just make you want to play Elebits again. The bad: * Physics are wonky. Sometimes light stuff will be incredibly damaging, other times heavy items just bounce off objects doing no damage etc. * Controls suck. Sometimes you can pick ♥♥♥♥ up, sometimes you can. Turn to fast - launch object. Occassionally picking ♥♥♥♥ up will send you across the room randomly. Kind of ♥♥♥♥. * ♥♥♥♥♥♥♥ impossible to unlock new levels. Can't even find a youtube of it. The Good: * Once you get into it, it is kind of fun throwing ♥♥♥♥ around trying to kill that damn fly. * There are a lot of objects and it's kind of fun trying to figure out puzzles to find hidden objects. * Clever i
Another funny, de-stressing game What did the dear creators of indie games come up with this time to amuse us a bit? Muche - our task is to kill flies with the help of items available around, the problem is that we get points not for killing flies but for causing as much destruction as possible combined in combos. To unlock the next levels we have to perform a specific number of tasks from a list which is written very enigmatically. For example - Rock Star - that is, we have to smash our audio booth with a stone sculpture from in front of the room. There are three levels and the game itself is enough for about three hours - that's why the biggest drawback is the price. If the game would be available in some bundle it is worth taking
Installed it, played it for a bit and uninstalled it. Theres just not that much here. Adding 'unlockables' dosen't make it a 10 hour experience, it just means you have to play for longer to get what little is there.
Fly in the House is a silly physics game built around... as you might have guessed... killing a fly. Contrary to its name, you do not always kill a fly in a house. There are other unlockable levels including an office and a castle interior. The Good PREMISE - Fun, funny and ridiculous, throwing stuff around to kill a fly is a lot of fun EASTER EGGS - Achievements and findable "easter egg" objects encourage exploration.. and smashing stuff to find loot. STORY - Or lack thereof. The creator of the game has passed off some semblance of a story. Each level starts with the protoagonist recollecting some important moment of his life, retelling the story in his head, before becoming distracted by a fly buzzing around. To my surprise, it does actually lead somewhere. The Bad DIFFICULTY - Some stages can be really frustratingly hard. Part of the problem is the lack of any kind of savegame
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