
Assemble your fleets, fill your silos with nuclear warheads, conduct research, gather resources, and wage war in a vast galaxy in this unique take on 4X Strategy. Appoint Colony Supervisors to manage your colony and deploy Spy Satellites for the ultimate in skulduggery. Negotiate and trade with 6 different alien cultures, each with their own unique personality.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
In before remake 10/10 This game, Masters of Orion 2, and Star Control 3. The 3 space games to date that I've put more hours into than any other game released since. And I was only 7-8 years old when I started playing these. Build your base up, trade resources/medicines/weapons, build ships and missiles. build base defenses, research new technology, build another base on a passing by astroid, meet other races, launch missiles and send ships to attack said races, blow all their s**t up, watch their other astroid flee from you, build an astroid engine, go on a high speed astroid chase, run into another race, blow their s**t up, catch up with previos astroid, blow more s**t up, build more missiles, watch their counter attack fail against your brilliantly made defense, laugh and finish them off. or A random passing by astroid hits yours and you lose all your ♥♥♥♥ early on and have to s
Brings back lots of nostalgia, I even remember playing K240! This game was and still is pure awesome and goes to show you don’t need expensive graphics and 10's of GB of data to make a cracking game!
This has aged really well, I must say. Even in fullscreen it's playable without too much of a hassle. Of course some of the GUI stuff is a bit 90's-style obscure, for example doubleclicking a building opens up a different info screen than single-clicking it, but other than that it runs perfectly fine on Win7 64bit. This had such a lasting impact on my childhood, that even when playing GTA 5, encountering Lamar immediately made me think of Ancyra LaMarr, the Rigellian ambassador in this game xD So yeah, this has something for everyone from a tycoon/business sim with covert agent actions up to the sparkly laser napalm space battles and planetary annihilation stuff with utter chaos. Really can't wait for a remake of this, but until then, the original is definitely worth the price of admission.
Gather around the gas burning fireplace kids. Grandpa is going to tell you a story... There was a time when I was still playing demos downloaded via dialup internet connections (that means kids, that I was downloading at 4.8 kilobyte a second because AOL capped the speed at that). This was the time when I found this game on sale at Best Buy. Back in those days when you had to actually get dressed, go to a store, and see other human beings to get your games. The game places you as the leader/executive of a mining operation as an employee of Tetracorp. As part of the company, you will engage in competition with other races who are also trying to get a share of the asteroid belt. The story is that a Federation treaty that was signed ended the war between the races, but that the "trade war" has continued between the races (but these battles are governed by "rules"). The game has a very we
I think i will be playing this game even 20 years later..
Twenty some years after its debut there's still no game like Fragile Allegiance. It is unique, for better or worse, and if you let it, it will drag you into a space strategy adventure that could challenge even the most astute RTS Gamers. You start off as the brand new franchise manager for the Tetra-Corp mining company. You start with some money and an asteroid full of minerals to mine. Sounds straightforward at first - build habitats for miners, build mines. Provide facilities that generate power, food, air and water. Provide pleasure domes and security centers to keep your miners in line with both sticks and carrots. City-builder? not at all. In fact, getting an asteroid mining colony up and self-sufficient is rather simple once you've done it enough times. Sure, there are certain challenges (like the fact that Residential blocks raise the pop capacity by either 50 or 150 while Air a
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