The story of a lonely young man named Ignat, who survives in the dangerous and gloomy world of post-apocalyptic cyberpunk. You have to face the trials of a new reality and plunge into the secrets of the surrounding chaos.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've been into solo FPS games since Half-Life 1 release. To think that this game was made by a single person is BLOWING MY MIND, and they clearly know their stuff. The story, the atmosphere, the graphics, the gameplay, the level and sound design, everything is incredible and inspired by the greatests. IN A VERY GOOD WAY. I take my hat off to you, I didn't get invested in a solo FPS game like this in a while! Thank you :)
I thought this game was really beautiful. To the developer, I recommend replacing all of the AI assets as I find that many people will not even touch the game due to this. This game tells a very beautiful story and delivers the experience in a well-paced package with some easy and difficult puzzles. I think the games weakest aspect is probably when you get a gun. Every combat encounter past that tends to be a very sour spot, especially with the recycler robots. I ended up playing on Hard and they had an insane amount of health, Melee felt just about impossible on them, and with their ranged attacks, it felt like a slog. Any gripes aside, I would give this game a very high rating of 9/10, and I tend to be a real bastard when it comes to my ratings. I loved this. I really really loved it. I hope the developer goes goes on to release more projects with as much passion as this one had.
Russian indie Half-life set in post-apocalyptic retrofuturistic USSR Still can't believe that this game was made on Unity by a single indie developer, Sergey Noskov. I'm familiar with the previous Sergey's works (personally recommend The Light Remake) but Hail to the Rainbow looks and feels like his most ambitious project so far. It's not perfect: the combat system is a bit clumsy; the game levels sometimes feel too empty, minimalistic and lacking in detail (this one is okay for an indie-game actually, considering its budget and solo development); the game has a lot of puzzles and doesn't give you clear hints on how to solve them: personally, i like this approach, but sometimes you spend too much time in attempts to figure out like what's going on and what the game wants from you; the Silent Pines level (7-11 parts): omg, i hate it so much, especially on the hard difficulty, yes, i
I don't generally leave reviews but if leaving this helps the developer in any way, then a review I'll leave. This is an incredible achievement for a solo dev. Buy it. And buy the soundtrack too. That's it, that's my review. Also, rad that Ignat is a fan of Kino.
Just finished the game and must say it was really well put together having in mind it is a game made by one developer alone. Level design was simple yet very well done and the atmosphere in all places was excellent. It had some little open yet linear open areas (the ones where you use the vehicle), and then linear zones like buildings and such with some exploration and minor puzzles to solve either to advance or get collectibles, etc. I like how the game don't tell you entirely what to do yet it helps with some of the puzzles if you pay attention. The use of a drone for example, sometimes you forget about it but it is a solution to a problem if you feel like you got stuck in an area. Yes, you need to use your brain a little sometimes and I like that. Performance was really good on my end (Ryzen R9 3900X, 32GB RAM, RTX 3080Ti, installed in a NVMe 2TB SSD) playing all maxed in 4K, no D
The atmosphere of this game is simply amazing! It's hard to believe that it was made mainly by one person, especially when you consider the scope of the project. Hail to the Developer!
Structured threads, verified dev answers and player expertise without chat noise


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