
Do you have what it takes to become a legendary Powered hero? In Heroes Rise, Powered heroes have become the ultimate celebrities, and you dream of joining the A-List–but to get there, you'll first have to take down evil Powered gangs, compete with deadly rivals, choose a worthy sidekick, team up with famous champions, and prove to all of Millennia City that you're a true hero. Heroes Rise: The Prodigy is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. Will you play as male or female? Gay or straight? Crusade for justice, or gun for money? Will you work as a team with the world-famous Millennial Group, or will you steal their spotlight?
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
At one point you're faced with a dilemma - how do you gain entrance to a club being run by a villain, so that you can search for clues? You have three options: Go in powers blazing, infiltrate the place posing as a customer, or sneak in through the back entrance. No matter which choice you make, you'll end up hypnotized by the villain running the place. It's a false dilemma where all paths lead to the same destination. The game is full of these, where all your decisions really do is inform the window dressing. For a text-based game, where a narrative should be able to be expanded into multiple branching paths very cheaply, this is quite disappointing. If you've made a text-based game whose central mechanic is simply player choice and it has less respect for that choice than a AAA game like Fallout: New Vegas, then you've dropped the ball. Embarrassingly, I found a couple of typos as w
I bought the Heroes Rise trilogy while it was on sale after greatly enjoying the Choice of the Deathless demo (which I still plan to buy). Most of my childhood was spent in the 1990s, so I was able to experience the actual "choose your own adventure" novels that were popular back when bookstores still actually existed. At the time, I actually didn't care for them. Nearly every one I read would have ridiculous consequences for choices that seemed logical; your character could die because of a sound choice you made, just because the author wanted to trick you out of a decision. That was my one concern going into the Choice of Games library of games. That, and whether the story would actually suck me in. It did. Let me just say I'm not a huge superhero fan. Sometimes I watch the movies, and most of the time I'll play the games associated with various Marvel and DC characters. But I tend to
The game asked me if I have what it takes to become a legendary hero. Having played and abandoned my playthrough, I can tell you that no, I don't. If being a legendary hero means having to wrangle one-dimensional characters and mostly meaningless choices, then I'm clearly not cut out for the job. Lemme treat you to a few "highlights"; give you an idea by what I mean. I'm Bait, aspiring Capeclown. I can fly and shoot beams 'n stuff. Some gangers keep beating the crap out of each other around my block, so me and my sidekick decide to break them up. Do I... use wind and blow them away? slamdunk the ground and knock them over? spirit bomb the hell outta the ground and send 'em flying? Trick question. Doesn't matter. I get poisoned. Oh well. Moving on. I've cornered a thief who stole the super dangerous McGuffin. He's bolting, but I manage to fry his emergency teleporter. Now he's got an
You know, when I initially saw this game when it was released I paid no notice to it. I was pretty sure it would be horrible. I can't say for what reasons, but that was the state I was in. After playing this, I can only conclude that not only does it bring me back to my childhood with the "Choose Your Own Adventure" series', it has applied logic which was never possible in a paperback format. The writing done in this adventure was very well done. There are parts where I felt things moved too quickly or weren't very smooth, but they hardly took away from the experience. Even with some cheesy sayings or material (which was sort of fun), it flowed elegantly together in a very enjoyable and suprising story line. The two things I feel could have been improved upon are the romance and the diverse elements of the storyline. The romance at times was very well done, but in other areas there was
A text based game in a superhero setting. Not something I would have expected to find on steam. As I do enjoy books and love customization options in games, including roleplaying and writing little short stories of my own I thought I'd give it a try. If nothing else perhaps it would give me some good memories of playing City of Heroes. Sadly the game couldn't live up to the things the description says it would offer. I was outright shocked that I couldn't pick the hero I wanted to play. I didn't expect to be able to adapt my main protagonist down to every single ability, but I couldn't even pick a powerset, a background or anything like it. I was thrown a bone of a pre-designed character that I could pick gender, name, sexual orientation and favourite color for and that was the full customization available. For a moment I thought about just closing and forgetting about this "game", b
Don't be suckered in by the promise of an "epic interactive novel where your choices control the story" - this game is painfully linear from start to finish. The railroading is transparently obvious even on a first playthrough, with the vast majority of choices at best changing a minor bit of flavor text and at worst being immediately ignored by the next passage. Even the few significant choices you can make come with their fair share of railroading - especially when it comes to the story's sole love interest, who the narration repeatedly tells you you're infatuated with and who you'll be forced into a fade-to-black sex scene with unless you actively choose the most negative dialogue choice in every interaction you have with them. All of this might be somewhat forgivable if the story and characters were good enough, but unfortunately that's not the case. The characters are cliched and o
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