
Idle Demon Lord II combines idle progression with dark fantasy loot hunting. Fight automatically and earn rewards offline. Choose from five classes, each with unique skills and mechanics. Hunt six tiers of gear, customize affixes, gems, runes, and Legendary Powers, and build your endgame character.
Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Spanisch | |||
| Portuguese (Brazil) | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
30/100 lowest effort Diablo-UI (barely 2D) - shameless CHINESE steal (even Horadric Cube lol) - only 53.7% of players reached lv20 (aka 1hour) Content is a joke: 5 classes + item management + 2 combat animations Extra: DLC Paladin + DLC Supporter (8h->48h Offline cap + Cosmetics)
This is just Idle Demon Lord 1 patched Despite this I really like this game. There are a number of improvements and new features. Just not enough to warrant a new game. Shame the first one was abandoned. This is what the first one should have been. You can even import the warrior from the first game into this new game. Skill Points are still only earned by Ascending. This is more a thing I just don't like, than a bad feature. Still lacks English translations for important parts of the game. Almost all of the text now is fully English translated. Just the Character Power screen's Set Bonuses need translating.
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