
A combination of Action RPG and Tower Defense: slay monsters, find weapons, upgrade your armies, defend your base… Prevent humanity from extinction at the hands of monsters from Greek mythology and ancient tribes. Don't let them cross the gate, commander!
The Trojan War is over. Odysseus, king of Ithaca, became a legend because of his trick with the Trojan horse. Having returned from Troy, Odysseus regained the throne of Ithaca, but peace did not last long... An unexpected event led to Odysseus’s death at the hand of his illegitimate son. This incident revealed a critical secret and brought an endless horde of monsters to the gates of Ithaca. You play as Dio, a young commander inspired by the old heroes from Greek mythos like Achilles, Hector, and Perseus. He uses spears, swords and shields to slay thousands of monsters attacking the city of Ithaca. Dio has yet to discover his true power with a wide selection of gear to be used, godlike powers to be summoned and entire new armies to be drafted for battle. This is a war for the fate of mankind.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TL;DR: This is a mixed review mainly complaining about how the grinding ruins the promising parts of the game. Also, the game isn't in the categories it claims to be in, but you can enjoy it with the right expectations, given its core gameplay loop. I liked the core idea of the game and how it plays alongside its theme, but not certain design choices. After I realized the problems with the game that had been present in the prologue versions persisted in the full release, the game fell short of my expectations. First of all, I should mention that this game is neither a role-playing game nor a roguelike. The game also doesn't have proper adventure elements. Although the game does not belong to these genres, these are the first tags you see on the game's store page, which are misleading. Legendary Hoplite is an action strategy game that feels close to a hack and slash, and it does not hav
This game doesnt deserve mixed reviews. It is well made, thought out and I encountered no bugs beating the game. I think it all comes down to "this is impossibly difficult", which it isnt. It's no idle "the game beats itself and I can feel good about myself" games. If you struggle at a stage, switch out your troops, your equipment and mix up your strategy and you're usually good to go. I feel like I died around a dozen times, which honestly isn't much for a game of that lenght. Another criticism I read in the comments is how grindy this game is. So yeah, if the above doesnt help you, you can go grind equipment and gold (to upgrade your troops) and I went on one grind in my playthrough, which looking back felt optional. People complain about impossible bosses - the game tells you in the cut scenes how to beat the bosses, that have special mechanics. But you can figure it out yourself
There's a lot of great things in this game, from thematics and music to overall systems. The issue comes in towards the middle of Act 2, where progression starts being locked behind challenges that run counter to those systems. If all these challenges were for legendary items or gold, there'd be no issue, but when skill points are being locked behind challenges like "Complete this level without fielding any units" in a game entirely built around fielding units to hold lanes, you start running into an issue. You can leave those points on the table and push forward, but the game continues to scale and those points become sorely missed. Some of these challenges include not using war tactics (Buffs you unlock for your units as they level up) not using your own hero's passive skills (Unlocked from investing in specific stats to break points), and not using active skills associated with spec
Flawed but fun. It's like Space Invaders reimagined as a Tower Defense RPG. If you are curious, try the demo version which is called "Arachne’s Trial" (the progress carries over) it is beefy enough to know if you want to buy this full version or not :)
Boy the other reviewers weren't kidding. The difficulty ramps up suddenly and viciously a third of the way into the first act, and stays arbitrarily high. The only tool you really have to remedy this is to drop the game's difficulty slider down onto tiny baby mode, as there's no consequences for doing this and as you can't grind for progression---you get advancement points from clearing stages and from clearing challenge quests, nothing else. Equipment is also on random drop, and you have to go several levels at a time ignoring it until it gives you the effects you need for your build. Your can sell your surplus for money, but the amount is insultingly small, as is the money awarded randomly by enemy kills during stages. You need money to customize your buildings, and in general the game seems to expect you to have way more than you do at any given time. However, if you look past this,
Completely falls off shortly into chapter 2, where it turns into a repetitive grindathon. Theres no strategy here, its just gear checks and repeating levels until the game deigns to give you the actual level of loot you need to continue. The games claim of "minimal grinding" is just an outright lie, most blatantly when every now and then a level will "experience a sudden level increase". Stay away, literally any tower defense game is better than this.
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