
Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is a gorgeous experience of a point and click adventure. Everything in the game is hand-made out of cardboard, presenting a really special looking, unique style. The story itself is really simple. You are Lumi, and you're looking for your grandfather who disappeared, and you solve puzzles to continue your journey while helping the citizens of the town. There are barely any items to pick up, most of the puzzles are self-contained, or take place in a very small environment, like in a room. The puzzles themselves are pretty hard compared to the average point and click game, but mind you, in Lumino City the gameplay is centered around them, not on finding and combining items. This means the game is short if you know what you're doing, the game's focus is on style, atmosphere and puzzle-solving, with minimum fluff and gameplaytime inflation. It's a short, but intense game puzzle-w
Introduction Lumino City is an amazing puzzle game with one of the coolest artsyles I have seen in a long time. The story follows Lumi as she goes to the city called “Lumino City” and tries to find her missing grandfather. The gameplay is similar to a typical point and click adventure and it’s not hard to get the hang of. Not only is the artstyle and soundtrack amazing, the puzzles in Lumino City are perfect, not too hard or too simple. You should be able to play Lumino City on really any PC. The only problem I had with Lumino City is that you cannot cancel an action once you started it. This got very annoying while misclicking, but this is a very minor complaint. Pros Great difficulty Beautiful artstyle Easy to get the hang of Amazing soundtrack Great pacing Intriguing story Simple gameplay Cons Cannot cancel actions once started No graphics/audio opti
If I was a person that was made from cardboard, I would want to live in Lumino City. Say hello to the cutest handmade puzzle/platformer/point and click you will ever play. EVER. The game is cute, the puzzles are very intriguing and will make you think. The soundtrack...it's sold as DLC for a reason. Also did I mention that the game was made by hand? I kept telling myself this as the game blew me away with its visuals and camera work and electric lighting and actual water spray affects. Just play it. It is a moving work of art that doesn't come around often.
This game is very hit and miss. It usually does things amazingly well, or very poorly, sometimes both at the same time. The best thing about this game is the art design. The world is very attractive, and you can tell that a lot of time and work has gone into making the world and puzzles. The manual you get is also very detailed and impressive. The worst thing about the game is the character movement. A lot of the time you don't know where you can and can't go, and even worse, when you click the wrong spot, it won't let you pick a new spot until you've arrived at the wrong spot. This along with the character's slow movement speed is a mild form of torture. The puzzles were very creative and some were quite rewarding. The downside is that some were simple and tedious, meaning that you would know exactly what to do, but it took a while to complete all the actions required to solve the p
This game is pure genius. Well, maybe not so literally, but it's up there. It's a point and click adventure/puzzle game where you play the role of Lumi who is off to find out where her Granddad ended up. Your trek begins at the entrance to *drumroll...* Lumino City and immediately starts of with a rather tame puzzle (graph theory majors need not apply). The game sports not too difficult of a challenge puzzle wise, but just enough to keep your brain sharp. It doesn't take long to figure out how to solve most of them, but even if you get stuck, your granddad was nice enough to leave you with a 1000 page handyman's guide, (which contains a whole lot of nonsense actually), but contains hints as to how to solve each puzzle, if you can decode what page number they are on. It's simple math formulas based on the puzzle you solve, but it's still pretty ingenious. "Going to the book" seems very
I had the pleasure of playing this game at EGX and boy, It was not just my favourite indie game of the convention it was my favourite game of the convention. The art style is unique and incredible, the puzzles are frustrating yet insanely rewarding and enjoyable. I have looked forward to this game since august and boy was I right to be. So far it has lived up to all the hype I have given it and I haven't even completed it yet. Also the devs are really nice guys ;)
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