
Use your platforming skills to guide Buster on an adventure to uncover secrets, collect treasure, and defeat challenging bosses!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Magical Monster Land is about as good as a casual platformer can get. In terms of mechanics it does not do anything new, but what it does is very polished. It's somewhat similar to games like Super Mario, Mr.Nutz or Alex Kidd - fun but not very difficult. According to the store page we only have 8 stages which is only a small chunk from the planned content. You can beat this current Early Access in less than one hour, but overall quality makes it easy to recommend. The controls are perfect in my opinion, and the game has a lot of secrets. Even this version already has a minigame and a mine riding level, so it looks very promising. The game also has a classic top-down level select, shops and hidden medals. Stores have several items that can make the game easier if you find it too difficult. Right now it is hard to tell how much variety will be in the final release, but I am optimistic b
Update: This game appears to have been abandoned by the devs. While it is still quite cheap, its incredibly short (unfinished) and there are plenty of 2-D platformers you could play that are much higher quality, more creative, and are far more complete. Magical Monster Land has the solid foundations to be a good casual Platformer, albeit a bit generic. Only two worlds (only the first is finished) are available at this time, running about an hour of playtime realistically. With that in mind, its hard to say where the game will go from here. There is a massive amount of work ahead for the single developer to complete and flesh out the five-world goal. The game is similar to the SNES era Donkey Kong Country and Super Mario 2-D platformers. Although as of now the game plays more casual version of those. The weapon power ups do trivialize the enemies to a large extent, the strength of the p
This negative review will most likely change if the developer finishes the game. But it looks like this game is abandoned.
It unashamedly wears the influences from Mario and and the Donkey Kong series on it's sleeve and mechanically it feels like a balance of the two. You get a little more running speed and more height on the jump, which - combined with the springs and jumps populating the world - give it a speedy flow, distinguishing it from the aforementioned titles. When you can't buy Mario or DK on Steam, emulating Mario and DK is not the worst thing. This is the closest experience I've found to it, and that put that put a smile on my face. The game encourages lots of exploration with hidden walls and doors, and is quite rewarding when you find them. Music is perhaps the only thing that lacks a little. It's not bad, but when the game stands up to Mario and DK mechanically, the music can feel lacking. All in all if this had 10x more content it could be my favourite 2D platformer on steam. Mechanics are
By now means is it finished, but I had a really fun time Speedrunning and collecting all the achievments in this game.
Cute and fun but diffacult at times. Has a nice retro feel with some nice groovy music. Very much enjoying this charming game.
Structured threads, verified dev answers and player expertise without chat noise


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