
Choose a nation and prepare for the greatest conflict in human history, World War II. Build your military and industrial power, form alliances and race to achieve the advanced technologies that will bring total victory in this global-wide turn-based Grand Strategy struggle.
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| Sprache | Oberfläche | Ton | Untertitel |
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| Englisch | |||
| Deutsch | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've played both Making 1 and 2 games prior to this one. IMO, TSWW is terrifically improved. The mechanics--though not immediately intuitive--are thoroughly fantastic one you've assimilated into TSWW's style of game management. The game is playable without the tutorial, which is rather lacking. Pick any nation and start hacking away at an enemy. The fun will meet with terror and dispair over dwindling supplies, cash, and every lowering efficiency stats of an ever shrinking military. But, that's where the micro-management kicks in--if you like such a challenge. And, Factus has done a marvelous job of creating a beautifully organized, thoroughly complex system of management. Unlike MH2 (Making History 2), TSWW really handles the realities of nation bulding and management well. This game is truly superb in this regard. So long as you like meaningful micro-management, this game is right fo
First time buyer for this game series and I must say I'm pleasently suprised. Playing as Japan I rolled most of China early in the game (1936) which was a bit of an "er... ok" moment but invading the Soviets in 1938 was a whole different ball of wax. After initially wiping the Siberian floor with the defenders the western units started trickling in one or two at a time. Which made me think. "Ah another easy wipe my army of twenty file will win the day!". Er... cough, yea, couple of turns later I see my detatchment of 7 units fighting one of 56 units near lake Baikal. Not only is fog of war alive and well I should have taken Vizzini's advice and never gotten involved in a land war in asia. As an added bonus the developers have what seems a laser focus jumping on issues as they come up in discussions. Great job so far guys!
Having played Avalon Hills Third Reich for years, I'm always interested in these large scale war models. I really dig it. I like running war economies and trying to patch together production to keep a war moving. I really like being able to play the minor powers. I also like this about TGW. Weird sh*t does happen tho. While playing as Greece, Germany and the USSR had an alliance and were at war with Great Britain. France was still neutral. (Poland isolated itself and had no allies when it was attacked) . But its not the same any time you play. I am still trying to grasp all the MPU dynamics since i play with minors alot. But if you like a seemingly balanced large scale war game, this is definitely for you. It has Air, Land, Sea units all pretty well thought out. I havent played all the Major Powers yet so I am not fully enlightened but as far as the gaming system goes, I LIKE IT
Quite a rich game, nice level of complexity, it really gives the vibe of the older HOI's. Being able to play any country and not be historically locked is very nice, there are more emphasizes on cultures and production. Sprites are nice and gives a lot of variety to the map. However it's still a bit rough around the edges, making the game feel "heavier" than it should: - end turns taking a few seconds to launch when auto saving - interface sometimes a bit slow, a few typos - IA sometimes unable to conduct successfull attacks (2 years to finish abyssinia, I'm pretty sure that's too much even for Italian troops ;) ) - lack of feedback on why some diplomacy does not work or why some events won't fire - IA seem to not do much diplomacy wise aside of asking for money - game has like 4 songs on repeat and 2 are classical (gives a nice atmosphear) while the other two are different styles as y
This game steps in and takes the place of the prior entries in the Making History franchise and adds a LOT more. Of the many hours I played in previous installments there were always changes or things I wished were addressed that never were. This game addresses many of those "wishes" without losing the fun and appeal of the originals. It is not "too hard" to pick up, and the addition of the encyclopedia function helps clarify some of the elements we can find confusing. Further, the tech support/customer service for this game is excellent. It is still being adjusted and tweaked based on the game community's feedback. I have always receives a detailed response for any inquery or tech issue. Truly excellent people that show they care. A few of my favorite elements of this game: Playing ANY country (Robust editor to make your own "breakaway republics"). Tech Tree options - I can choose to
Should you buy it? NO, Absolutely NOT. In short: PROs: - Game has potential - Funny to replay - More balanced than previous games CONS: - Awful graphic - It goes jerky for no reason (probably not good/optimized coding?) - OUT OF MEMORY ERROR - No national differences - DIPLOMACY OMG This game has potential but it's beyond its competitors by far on many levels. Graphic is just very old and lazy: it's very sad to see a flat map with pale colors, even in 2004 this would have been considered old. I am not kidding, go to see any Total War Saga, you will understand what I am talking about. Same for the units and cities design, can be done a lot better. And despite very low quality graphics, the game still manages to be slow, especially during savings. And go "out of memory". There is no peculiarity of any nation. No difference between US military, Soviet or Germans. None. Sad. The game is
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