
Morbid: The Seven Acolytes is a Horrorpunk Action RPG filled with Lovecraftian horrors and Cronenbergian gore, making it the most gruesome take on the isometric Souls-like genre yet!
You are the last surviving Striver of Dibrom. Your duty, for which you have trained your whole life for, is to defeat the Seven Acolytes, accursed and powerful beings, possessed by malevolent deities called Gahars.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A lot of fun! It's basically a pixel version of Bloodborne. If you enjoy that sort of stuff, you'll enjoy this. First off, great graphics, gameplay, and lore. There is some seriously beautiful pixelart. Some of the best actually. And the music is on point too! As for gameplay, I had a blast. Sometimes the hit boxes seemed a bit weird. Sometimes I'd get hit when I felt like I was more than far enough away. Same goes for me hitting enemies. It wasn't a huge problem, but sometimes it was a bit bothersome. Difficulty. I know I'm probably going to be a pariah when I say this because I've seen people complaining on the forums, but it was a bit too easy for me. I didn't even end up unlocking the "Die 100 times" achievement. Aside from the last boss (which took me four attempts), I beat most bosses on the first go, and those that I got beat by rarely beat me twice. Which leads me to my next p
Style over substance. Please don't get fooled by how good this game looks like I did and believe the reviews. The ONLY positive thing i can say about this game is that the art is really nice which seems to have been the focus. This game suffers from a ton of issues. Both you and the enemy attack hitboxes are bigger than they should be. The enemy AI is completely braindead. Every enemy including bosses have about 2 attacks maybe 3. Boss fights are tedious and unchallenging due to the issues listed above. Exploration isn't rewarding because of many dead ends with nothing in them but enemies. I can't stress enough how much i don't recommend this game.
I really wanted to like this game. It has great soundtrack and graphics, and the gloomy ambiance is both extremely well-rendered and declined in a variety of ways. Enemies and bosses look amazing, and the story's interesting, and addresses an adult audience more boldly than most games of this genre. Now the gameplay just isn't satisfying. Even though it may look like it draws a lot of inspiration from Dark Souls, it plays more like a poorly executed Hyper Light Drifter, just with entirely different aesthetics. It's just so slow. It is by design, and I get that the devs wanted the action to look and feel heavy, but even the lightest "builds" (encumberment not being a thing, only the weapon you're using determines how fast you attack) will make you feel like there's massive input lag to every action, and every dodge roll feels like a cry for help. Due to this, just about everything in t
Had to refund the game, the first impression is quite bad and closing to the 2 hour mark i found that while the art direction is very well made and quite striking, the combat is shallow and uninspired with clunky hit boxes, an infuriatingly slow protagonist and some of the most basic tactics i've seen in a souls-like. If you want a 2d soulslike you'll get far more value from Salt and Sanctuary.
This game starts off well in a lot of aspects, opens up in after 25%, but completely nosedives by the halfway mark. The issue causing that nosedive is actually so fundamental that I don't think I want to give it a positive rating. Visually it is pleasant to the eye, has clear atmosphere and consistent designs. The sound effects are also pretty good, some I recall overlapping sometimes too much, causing an "sfx explosion". Music is bombastic, kind of surprising, I thought this was a pretty low budget game, the melodies sometimes were a bit too overbearing, so I had to put the slider down quite a bit. While the animations and style are all good, the visual clarity is sometimes a complete mess, which ties into the gameplay: The levels are sometimes borderline hedgemazes, repeating sprites, twisted into some vague labyrinths, sometimes it's not clear at all where a wall stops and where it
Morbid is a good game. At first I was wondering why it wasn't so talked about as Hades or Hollow Knight, but after a couple of hours I understood why. First the good: Morbid is very close to what a soulslike would had looked like if it was released as a Sega Saturn pixel art soulslike. The pixel art is astonishing. The enemies design is superb and the game really have that disgraceful atmosphere the genre requires. The combat system has the bases to be a great soulslike game. What separate it from a real soulslike is that the game is not that hard. The bad: The level design left a lot to be desired. All areas of the game look the same, not in terms of visuals, but in terms of what to do. We basically are lost and have to find the way to proceed, with nothing remarkable to differentiate one area from another. The storytelling is soulslike style, but fail to keep things interesting like
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