Mysterious Realms is a turn-based roguelike RPG about exploring the realms of mystery. Innovative combat system, random events, curious objects and many more awaits your party!
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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Polnisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Mysterious Realms is a small sized retro RPG game, that although not an in depth game, does come through with some fun dungeon crawling. The combat system is certainly a new system, that in it's own way makes the game fun and makes combat more than just hitting an attack button. Not only do you collect weapons, armor, potions, food etc, you also build up a deck of gem cards, that are used to directly set up your attacks. There are four different colors of gem cards as well as a wild gem card which you can pick the color of when using it to attack. When you use the colored gem cards in the correct order you enable your special abilities to be used. So if you keep track of what you are doing a big strike from your specials can be used each turn if you have the right cards. The whole game is retro in graphics and sounds so if you love retro gaming, I highly recommend this game. It's defin
You can find hundreds of other reviews through our Curator page "The game with a title so uninspired, thinking up a clever pun feels like a waste of my time." On the surface, Mysterious Realms RPG is a game so generic that it actually considers Mysterious Realms RPG an appropriate title. The introduction is a text dump of broken English that might be poking at the fourth wall a bit, or it might just be bad. The gist? Fantasy shenanigans! You control a party of two who have to save the entire world, on the understanding that the entire world consists of one town and the small collection of monster nests inconveniently located scant meters away. The game looks like something from the Windows 3.1 roguelike shareware catalogue a la Castle of the Winds, with comparable depth. To be clear, you should not be expecting an off-brand Spiderweb Software game. Realms just ain’t that deep. You’ll
Review copy provided by developer via Curator Connect I’ll be completely honest, the name “Mysterious Realms RPG” does not inspire much confidence. But that’s probably the worst thing I can say about this odd little gem, because it does make good on the other claims it puts forth. For a game with such a generic name, it offers a surprisingly unique and engaging battle system, one that requires a fair bit of strategy and foresight to get the most out of. Even the adventuring throws in a few neat curveballs alongside the spiders and goblins and traps you’ll be dealing with, enough to justify more than a few hours spent in the dungeons below. Your town seems to have failed the first rule of real estate, selecting a location smack dab in between a goblin mound, unquiet catacombs, and an ominous forest. Fortunately they have a pair of heroes to raise their property values, an aspiring magus
I've only played about 2 hours, but it is fun so far. Your 2-member party is based in a small town and they leave to do single-dungeon missions. The missions I've done took 10-20 minutes each. You will run across events that are resolved by a random roll, augmented by your stats and possibly other things like a useful item you happen to be carrying, or certain colors of crystals, if you currently have them available. I re-did one of the dungeons and the events, encounters and rewards were all different. All events and encounters can be seen and avoided if desired, but the mission usually requires you to complete a certain number of them There doesn't seem to be much of a story. I don't care about story so this doesn't matter to me. I just want to build the characters and kill Foozle. I am not interested in Foozle's motivations. The combat is simplistic, but fun. I still only have 2
Nice, bite-sized RPG with a twist. If you're looking for something to chill out with, love card-based games, and don't have a lot of time for a single session, gives this one a try.
A fun ride! On the menu you have some light dungeon crawling, a few puzzles for extra loot, two characters with a few gear slots and a four colour crystal system (cards) to simulate battles. Each crystal also have a value (used for damage calculation). Pretty simple mechanic offering different synergies between skills and crystals. Enemies also have predictable actions and a set of colour weaknesses that you can/should take into account. You need around 7hours to get through the full content, unlock all hero skills, gear them out and increase your crystal values. Looking forward to a DLC or sequel, good job Itharius!
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