
You play the role as the Master of a Trading Company, and your aim is to complete the World Map and tell the world what the "world" really is, via the help of the admirals you hire. Your sole decision to "Approve" or "Disapprove" is the key to shape the world!


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game seems alright, but it's definitely niche and has some story-driven events. Although it may resemble some similar old games like Merchant Prince/Machiavelli or Uncharted Waters, it had a very different game mechanic that makes it more of a hybrid of RPG and Visual Novel with (kind of) the exploration aspect of 4x strategy games. It's main big draw is the ability for players to determine whether their expedition's discoveries are true or not. Quite an intriguing mechanic, as it allows the player to control what landmass is discovered for each expedition. I'm recommending it mainly because the game's stable so far and I have not seen any notably big bugs as of yet. However, keep in mind that the game is definitely niche and might not be as fun or entertaining for people not into this. Opinions on the game, in sum: - it has a long tutorial-like section and it can take an hour t
For me, the best point of the game comes from how you can shape the world. The annoying part is that you must watch how the exploration unfolds and it gets boring pretty fast. I also think the game is more of a visual novel with exploration and sadly I don't really like VNs. Other things in the game: The trading is not so engaging The battles are easy, just takes time. The texts and cutscenes can't be skipped Visuals are nice Maybe I'll play some more, but it would be only to see the final shape of my world.
The ability to shape the world map is pretty cool, and could have led to something interesting if there was anything going on here. The problem is that once you get over that one gimmick, it's mostly just an idle game. You set up trade routes, you wait for money to come in from the trade routes, you periodically send out an expedition to find more land, repeat. That's the main game loop, and it mostly consists of doing nothing while you wait for money to come back or more information to come back. Hopefully someone turns that deciding the shape of the map thing into a better game, because it's a cool idea.
Recommended for younger players if want a casual exploration/sim/RPG scripted visual-novel with great music. But if you are an experienced gamer or want a challenge, then you will get bored. cons: - Trading is not very deep...once you find a profitable route, then simply assign the biggest trade ship and rake in the dough. - Exploration gets monotonous: essentially repeat the process of sending fleet out along a path you designate, speed up time. - While waiting for fleet to return, zoom in on newly discovered land and search for treasure chests to click. This makes for easy money (if the trading wasn't easy already).
I played the Uncharted Waters games on the SNES back in the 90s, as well as several other Age of Exploration themed titles on the PC (Galleons of Glory, Voyages of Discovery), so I was happy to see the genre revisted with Neo Atlas 1469. I found the spirit of the game to be in keeping with my memories of those old school titles, but the game play mechanics of Neo Atlas 1469 were an ungodly irritation that buried my nostalgia at sea. So, I am going to recommend the game for those who can remember the era I am referring to and also remember what it was like running games in DOS, and warn everyone else away by describing how incredibly frustrating the interface of this game is for a modern title that could have been so much better ... Neo Atlas 1469 manages to take the fun premise of mapping a world divided between science and mysticism and bury it beneath a tiresome heap of jrpg cliches a
With reservations. This could be a very enjoyable game, but there are a few things that should be addressed. 1. A pause button. Time continues to move as you scroll around the map looking for new treasure chests that may have popped up since you last looked at them. The Main Menu doesn't always pause it, as I have had new events happen while in it. I don't like RTS games, so I added that tag for this one, because it plays like one. 2. Mapping. Unlike some other reviews, I actually like the fact that everything outside the "known" world at the start of the game is different with each playthrough. Unfortunately, in my very first game, I had a quest location end up being totally inacessable ... the Red Sea was an inland sea, like the Caspian. No way yo sail into it. And as part of it is "known" at the start of the game, making it land locked is inexcusable. 3. I could do without the
Structured threads, verified dev answers and player expertise without chat noise


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.


Welcome to The Long Dark, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre". The game is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies but only you, the cold, and all the threats Mother Nature can muster.


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


Slime Rancher is a charming, first-person, sandbox experience. Play as Beatrix LeBeau: a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range.' Each day will present new challenges and risky opportunities as you attempt to amass a great fortune in the business of slime ranching. Collect colorful slimes, grow crops, harvest resources, and explore the untamed wilds through the mastery of your all-purpose vacpack.


Never before have you experienced a hunting game like theHunter: Call of the Wild. Plunge into an atmospheric open world, teeming with life: from the majestic true-to-life animals to the rustling of leaves above you as you stalk your prey. You can decide to hunt on your own or join up and hunt together with friends. Just remember, you are not just a visitor in this world, you are a living and breathing part of it. As you finally spot the majestic crown of your first red deer through the brush, the feeling is indescribable.